Fear the Sundew!

Earmouse 1

This decklist was posted by Kivou on Reddit, and I've used it to win a couple store tournaments. Original post here.

In my opinion, large numbers of agendas and pushing for match point are mutually incompatible. If you have a lot of agendas, they're mostly 3/1s and it takes a lot of advancements to get to match point.

Advanceable traps are also generally bad, at least until Mushin No Shin comes out. They take too much work to advance, they get trashed for 0 from centrals before you can even install them, they lose to expose effects, they take up precious deck slots that you need for ice and economy, and you're far behind if the Runner is smart enough to just lock R&D instead.

Now what if Jinteki could aggressively destroy breakers and Datasuckers through Power Shutdown and random net damage? And then nuke their rig with Archer or Grim, or swim around in free money from Subliminal Messaging? What if NAPD Contract was better than any advanceable trap, because it protects itself in centrals and you get 2 points if they don't run it?

What if Shock was better than any advanceable trap because it triggers from centrals, doesn't cost anything, and still provokes runs?

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