Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Humanity's Shadow |
Creation and Control |
True Colors |
Fear and Loathing |
The Spaces Between |
First Contact |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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...To the Other Side | 2 | 1 | 3 |
Inspiration for | |||
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...To the Other Side | 3 | 3 | 0 |
Include in your page (help) |
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My attempt to speed up Quetzal. I initially tried using a Dugger's deck, but it was just too slow. It is still far from perfect, but it plays faster and can terrorize glacier decks.
The idea here is to get out a Wyrm, D4vid, and e3 early to get through. Get a Hemorrhage out and mercilessly trash their hand--don't give glaciers any chance to develop a scoring server, don't let Weyland keep combo pieces, and don't let NEH keep fast advance cards. Put on heavy pressure with Hemorrhage. Mid-game you can probably replace Wyrm with Crypsis. Late game, Deja Vu to get a D4vid back. Once they are basically top decking, you have Parasited a clear path to R&D, and/or you have installed the Hades Shard, install a Keyhole over a Hemorrhage.
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