Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Nintendo Ninja | 1 | 1 | 0 |
Whizzard tries hard | 1 | 1 | 0 |
Basic Whizzard | 0 | 0 | 0 |
Include in your page (help) |
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I am a newb to Netrunner (at this time I've had 10 games), so publishing this in hopes of getting some feedback / criticism. My goal is to have a deck for each ID, and I'll update them as I buy more cards. Right now I have 1 core and What Lies Ahead.
I initially designed this deck around the concept of trashing, and in my first playtest (against another inexperienced player), I found this deck is very good at punishing any mistake the corp makes.
Trying to run relatively light on ice breakers. Not trying to go head-to-head with the corp, but instead taking opportunities when they present themselves.
The only weakness I've identified so far is that it's vulnerable to tight game by the corp.
2 comments |
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26 Apr 2015
flott
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26 Apr 2015
taylorcoreyd
I agree. My initial thoughts was to have a variety of ice breakers to give more variety as the situations unfold, but adding a lot more tutoring as you suggest makes more sense, and is overall more flexible. As far as Medium and Djinn, I included two Medium hoping to draw it, but tutoring from Djinn renders that moot, and is overall more flexible. Thanks for the suggestion! :) |
Looks quite solid. I would suggest only some minor modifications. -1 Battering Ram -1 ZU.13 Key Master +2 Special Order -1 Medium +1 Djinn I think this will help you to get your stuff out earlier. Don't forget that you can find Crypsis (and other virus programs) with Djinn. Have fun with the game!