The “Green Cache”.
Without synergies, it's worse than Easy Mark (you break even: gaining four credits while losing two credits, a click, and a card in hand; and you can't play it when bankrupt); but with synergies, it can be ‘blinked’, recurred, charged, ‘sacked’, ad infinitum. (Note that it's power counter
–based (not virus counter–based like Cache); it can be used only during your turn
(not whenever); and, obviously, it's in Shaper (not Criminal).)
In general, Programs that are “limited-usage” (and which are proactively useable and generically useful) act like Events that (by sticking around) synergize with:
- Recursion: There's always more Clone Chip–effects than Same Old Thing–effects.
- Sacrifice: Coalescence, because it is proactive and generic, and because it's permanent, can be fully spent for its full value, then sacrificed for extra value. (cf. Plascrete Carapace, which is reactive and situational, and has
When it is empty, trash it.
, as does AirbladeX (JSRF Ed.).)
- “Programs-matter” (& “Installation-matters”): That is, the many cards that reference programs (like
a program
, a program or piece of hardware
, etc) explicitly, or implicitly (like You may install 1 card from your grip.
, Spend hosted credits to install cards.
, etc; because Events are played
not installed
).
- “Counters-matter”: In particular, Coalescence can be
charge
’d (although, for less value than many other Hosted power counter: …
or … for each hosted power counter.
; and, unfortunately, there's no “mass-charging”, like Cookbook’s “mass-infesting” for viruses).
Coalescence + Sacrificers:
Coalescence + Recursion:
- Simulchip: “flicker” it thru the heap (installing it for free, after paying for the Chip), earning three net credits.
- Rejig: “flicker” it thru the grip (installing it for free), earning four credits.
Coalescence + “Power-Counters-matter” (Charging):
- Rigging Up:
[$0]
→[$6]
(because “rigging it out” both decreases its cost (by all two credits) and increases its effect (by another two credits)). It's also chargeable by Into the Depths, etc.
Coalescence + “Programs-matter”:
- Gachapon: “discover” it thru the stack (installing it for free); cf. Sure Gamble’s
[+$4]
(but Events aren't “Gachapon-able”).
- DZMZ Optimizer: save 1 extra credit (or two extra credits, if you have two DZMZ’s), as well as using the extra memory-unit(s).
- LilyPAD: draw 1 extra card.
- Environmental Testing: “cash out” 25% faster/sooner.
Other interactions/observation:
- Maven: grants
+1 strength
indefinitely, as well as funding one Break 1 subroutine.
activation (because Maven counts each installed program
, unlike Echelon, which counts each installed icebreaker
only).
- Khusyuk: dig one card deeper (by tracking your
[$2]
-drop “flush”).
- Paladin Poemu: Coalescence is burst-econ that's as “Poemu-able” as drip-econ (not “Maemi-able" only). It's also installable by Prognostic Q-Loop, etc.
- Arissana: you can flash it in and use it all up mid-run (thus, neutralizing the “temporary unless trojan” downsides, while still benefiting from the upsides of clicklessness & even ambushability). It's also fetchable by Kabonesa Wu: Netspace Thrillseeker, Test Run, etc.
P.S. You can also read the old Cache reviews, or @YsengrinSC
’s Arissana – Coalescence deck.
Unless the corp has a way to manipulate R&D at instant speed, which is a significant weakness of this card. (For example, I've been playing Flower Sermon recently, which makes Cataloguer substantially worse once it's been scored.)
— callforjudgement