Teltin v0.21 alpha

Garm 8

Named after Mass Effect's facility where Cerberus kept Jack when she was a child. A very nasty place with some very nasty secrets. Just like this deck, hopefully.

I haven't playtested it yet, so these strategy tips might just be a load of nonsense, but hey, I tried my best.

You should play one Medical Breakthrough (MB from now on) very early game (doesn't matter if gets stolen or scored) because the Runner getting those two early points isn't that big of a deal thanks to MB's ability.

Adonis and Melange to get some cash mid-game. You probably only need one of those in play at any given time but they give you different options. Putting some taxing ICE (Pup, Rainbow and maybe Swordsman to take three or four credits out of the Runner) in front of them might even get you an economic advantage. Also, Beanstalk Royalties and Green Level Clearance are always nice, no matter when they come up. A couple of Hedge Funds to try to work around v0.1's lack of early-game economy.

The Junebugs are there to get the mind games running. A Mushin No Shin - Junebug combo at the right time can win a match.

Tori Hanzo might get played alongside Komainu but it's not a central part of the deck. Same goes for Susanoo-No-Mikoto.

The psi cards seem like a lot of fun to play with. Don't know if they'll make it into my tournament decks but they are fantastic flavour for this deck. Caprice Nisei can save your butt or act as bait. Psychic Field is just nasty. Awesome card. Took out a Cerebral Cast and added another Snare! Jinteki's good ole nasty surprise.

Well, that's about it. Enjoy.

v0.21: Thanks to Woolierwand's suggestions I got the deck down to 44 cards. Maybe I'll add some more out-of-faction stuff later but I need to play with before I do that because I'm really bad at figuring this stuff out without actually playing.

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