Queta Gear Solid II (revised after 5/6th Store Champ finish,

DrRaven 50

The first version of this deck I've posted was undefeated in Swiss, although my corp faltered some bringing me to 6th seed in the Top 8 (see the derived from deck). Then I won 1 as corp and dropped 2 with Quetzal in the Top 8 to come in at 5/6th for the day.

This version is all about tightening up that first version and focusing it more to help with consistrncy and not worry about too many contingencies.

For example, MemStrips was dropped due to how seldom late game came sbout. One SoT was dropped as it was often used for things I just put more of in or sat there when onecon events were in the bin. The single Nerve Agent didn't do enough work so was cut. A Deja Vu was replaced by a 2nd Retrieval Run as I found I usually wanted to recur a program. The Modded was dropped for a 3rd Special Order to help consistency.

I wanted more Knifed and another Corroder for stacked barriers. A third Mimic for the MANY Architects I saw.

This seems more solid to me, but I'll be trying it more in league the next two weeks. If you have any thoughts just let me know!

2 comments
9 Mar 2015 hraklea

Have you tried playing PrePaid VoicePAD? I replaced the Armitage Codebusting in my deck for PPVP, but I'm still not sure if it was a good choice.

9 Mar 2015 DrRaven

@hraklea I have to admit being a touch scared of trying PPVP in thai deck as their didn't seem to be enough ways to turn it into real credits. If it works well, let me know! Although I am tempted to try it outside Kate.