The girl on fire (4 - 1 Brighton GNK)

Whitneybae 8

My favourite DnD ID and the first time I've fallen in love with NBN.

I was thinking, what can NBN do with an early economic advantage? Near Earth Hub is still better for fast advance, and Harpsichord Studios is better for scorch with the 24 hour breaking news combo being the most reliable kill in the game right now. So I thought make a rush deck.

I personally don't see the need for Eve Campaigns or Adonis Campaigns, spare your self some influence. Recur your trashed assets with Team Sponsorship to continually drain runner credits. Or don't, after your early start you've probably got a rezed SanSan in your scoring remote and an Astro token waiting to be used. The game's pretty easy by that point. Always keep an eye on runner's money and wait for the right time to snipe credits. If pre paid Kate has just enough credits to lucky find dropping them by one can scew up a whole turn. Whenever a runner clicks for a credit is a good time to rez an advert as it usually means they're about to play or install some thing. It's just about making the runner waste time clicking back up for credits using that window to score early.

In terms of ice I picked stuff that's very taxing in the early game, Little Engine, Spider Web and Mother Goddess. High strength multi sub ice is great against Faust, spider web keeps out Adam and Quetzal and if you've got Mother Goddess on its own can't be broken without an AI.

For post MWL play I think I'd take out one of the Architect and team sponsorships, maybe Crisium Grid too. Swap NAPD Contact for either Project Beale or Explode-a-palooza. Also you can probably drop Cyberdex Virus Suite since we'll be seeing less clot from now on.

Apologies if this is poorly edited I'm on mobile.

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