Blue Barracuda SC 1st

jage 140

This is based off of CJFM's Legends of the Hidden Temple decklist (http://netrunnerdb.com/en/decklist/32245/legends-of-the-hidden-temple-5th-meeples-sc). I made some changes, mainly removing The Root, 1 Enigma, and 1 Diversified Portfolio to slot in a Housekeeping, Interns, and Datapike. Good decisions, I think. Playing Housekeeping really slowed down the runner, and with my ability to hide agendas with Daily Business Show combined with the low agenda density it stuck around for a long time. Interns did a lot of work with Elizabeth Mills, allowing me to kill a Wyldside, and then when the runner played another I would just interns out Elizabeth Mils and kill it again, seriously hampering Whizzard's ability to get anywhere.

This deck went undefeated on the day, the only slightly-low point being a timed tie the first round. My runner was a normal Whizzard, who also did surprisingly well in a meta filled with Weyland/HB (I played all HB and Blue Sun, no NBN at all.)

Round 1: Vs. Sunny Faust Sunny/Nexus Kate is tough because they always have GS Shrike M2, and can bypass an ice. This invalidates all of my Tour Guides and Assassin's due to the high link. A lack of early ice meant I was forced into a slow game (usually I want to rush against Sunny, get done before they get everything up, because then it's gg). The first couple of agendas that came through they sniped. Eventually I got a server they couldn't easily get through, but it was too late...timed tie 6v6. I had a scoreable NAPD in hand, so I could have probably won in 2 turns, but they would have had probably 1 RnD access to possibly win.

Round 2: Vs. Sunny I got paired up against my friend, so I knew his deck. Security Nexus Sunny with all of Sunny's breakers. If this game went longer than 20 minutes, there was no way I could win. So, I rushed. He got impatient, and face-planted into an Assassin on HQ (He didn't think I would put one there), and lost a lot of cards from his hand and it slowed him down enough for me to win. Got a snowball and an enigma on the remote and rushed out, and he couldn't get both breakers in time. Key move was over-advancing an atlas, so I could use the token to grab a Global Food Initiative.

Round 3: Vs. Whizzard Another game against a friend, who was playing the popular Whizzard deck. I had been playing around with Gagarin previously, but it was in a deck which was better against other runners but suffered tremendously against Whizzard. He hadn't played my new deck, but I had told him it can beat Whizzard. He started off by trashing every Museum of History and Daily Business Show that hit the table, but I had 2 turtlebacks in my starting hand and a Pad Campaign that he couldn't afford to trash. I kept spamming assets, and steadily scored agendas.

Round 4: Vs. Ian This Ian deck was something I hadn't seen before, with the Supplier and a ton of connections/resources. I could have trashed some of them by rezzing Corporate Town, but I decided to go for the win instead. I was quickly scoring agendas, and for the final agenda he was short by 1 credit, so Gagarin prevented access.

Cut: Vs. Whizzard This is the same Whizzard as previously. Again, I got two turtlebacks to start. My first turn was Install Turtlebacks, rez and install turtlebacks, rez and install pad campaign. He responded by installing Medium, and running 3 times (Not seeing an agenda). I didn't get ice on my next turn, so he ran a couple of times and missed everything. All he saw was ice and assets. So, I had a steady stream of ice, got Crisium Grid on Rnd, cleared viruses, and he was out for a long time. He had some pressure on RnD late, but since I trashed his Wyldside twice with Elizabeth Mills, he didn't have the card draw to keep up. Scored out behind 2 Tour Guides and a Snowball. He kept assets low, but 3 assets up meant 9 cards to get through all three with no wyldside up. He got a couple more RnD single-accesses, destroying two Assassins in the process (Forked, Same Old Thing Forked), but the Crisium Grid kept him from gaining any momentum.

I was worried about going to time, but everyone played pretty quickly. Also, I only had Museum of History running for any length of time in the first game, the other games I was rushing or they were being trashed (or both), so shuffling wasn't a huge issue. However, against some decks, or if you don't get the cards needed to rush, or if the Corp has a great start and you have to play a lot more conservatively, there is no option but to play a long-game. In this case, this deck will suffer in tournaments.

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