Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
Fear and Loathing |
Double Time |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Overmind Kate | 0 | 0 | 0 |
Inspiration for |
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None yet |
Include in your page (help) |
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So this is a Overmind/Grappling Hook recursion deck. Between those two breakers and E3 Feedback Implants, nothing keeps you out. There's a copy of Mimic in there for Swordsman, and Inti to deal with Wraparound.
Core economy is Kati+Underworld Contact+Daily Cast with some supplementation from Modded. Lots of out-of-hand econ too with Lucky Find & Dirty Laundry, and Sure Gambles.
The thing I heard about Overmind decks was that they're pricey to run, but this deck does a lot with very little money. Bigger ICE is dealt with via grappling hook plus a few credits from E3. The rest is Overmind (which is free if you Modded it in with Kate's discount). The recurring credits on Toolbox go a long way, as does free money every turn via Underworld Contact.
Clone Chips, and Test Runs let you recycle where needed. When an Overmind is empty, Scavenge is your best friend for refreshing tokens. So this is a Overmind/Grappling Hook recursion deck. Between those two breakers and E3 Feedback Implants, nothing keeps you out. There's a copy of Mimic in there for Swordsman, and Inti to deal with Wraparound.
Economy is Kati+Underworld Contact with some hardware supplementation from Inside Man (jury's still out on his presence in this deck) and Modded. Lots of out-of-hand econ too with Lucky Find & Dirty Laundry, although I may swap the latter out for Sure Gambles instead.
The thing I heard about Overmind decks was that they're pricey to run, but this deck does a lot with very little money. Bigger ICE is dealt with via grappling hook plus a few credits from E3. The rest is Overmind (which is free if you Modded it in with Kate's discount). The recurring credits on Toolbox go a long way, as does free money every turn via Underworld Contact.
Clone Chips should be saved for Grappling Hook recursion, and Test Runs let you recycle or tutor where needed. When an Overmind is empty, Scavenge is your best friend for refreshing tokens. This also lets you safely pull an Overmind out early even if you don't have a tonne of extra MU installed so that you can apply early pressure.
The whole affair can take a bit to get going, but is pretty great once it has a bit of momentum.
1 comments |
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12 May 2014
SynnerG
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I've never seen so much money in one deck, lol. What about switching something out for Omni-Drvies? Hosts the Overmind so its own memory cost doesn't take away from the counter generation and then it's always starting at strength 1. Just scavenge it out and put it back on the same drive.