Wyrm Food

michael169 35

Just a fun idea I've been toying around with. In theory you should be able to kill most ice you encounter as soon as you encounter it provided you have:

a) SMC + 4 credits and a parasite in stack

b) Clone chip + 2 credits and parasite in heap

c) 2 credits + Parasite on PW

install parasite upon rez (prior to encounter), let Nasir's ability proc, and let wyrm do its thing. Naked Wyrm + toolbox can kill most things. 3x Personal touched wyrm + toolbox is stopped only by Archer (hence sharpshooter). Basic breaker suite included for flexibility.

Deja vu + SOT recurs up to 10 parasites for up to 13 ICE killed.

Clone chips, SMC, Test Runs are there to tutor for rig pieces as needed.

Current build goes for R&D lock. Could exchange a parasite for a Nerve Agent or Djinn to improve flexibility.

I'm also considering a variant with Underworld Contacts to potentially streamline the ice-destruction process.

7 comments
18 Jun 2014 x3r0h0ur

I would actually almost drop every other breaker for cloaks to also feed wyrm. All the recurring credits and TPT on wyrm could be used to make parasite dropping ice 'cheap' Maybe keep just snowball to get around barriers.

18 Jun 2014 michael169

@x3r0h0ur I like that. They would also provide good power shutdown fodder. Otherwise I was considering swapping out social engineering for sacrificial constructs.

19 Jun 2014 michael169

Tested this out a bit tonight with proxies. It needs to keep Gordian blade for lotus field and snowball for Himitsu-Bako but otherwise it worked pretty well. Definitely can't go wrong with cloaks though. Maybe -pipeline -sharpshooter -social engineering, +3 cloaks and only install breakers if needed.

24 Jun 2014 rotage

Interesting idea, one question which might be silly, apart from Himitsu-Bako what is the reason for wanting a barrier breaker in this deck?

24 Jun 2014 RTsa

Actually you can kill Himitsu-bako with parasite too, since you can install and use wyrm at step 3.1. But it's true that then you need more recurring credits + buffed wyrm or something. Wraparound is another one that needs the barrier breaker tho (Inti would suffice there) "Most things" is perhaps a bit of an overstatement. Caduceus, Grim, Tollbooth, Inazuma, Viper, Hunter, Data Raven as well as most Bioroids won't be killed unless you have Toolbox and at least a couple of Personal touches. If you add the Cloaks and maybe try to fit in some Cyberfeeders, then there should be enough. Especially the Cyberfeeders, since there's already Replicators in the deck.

24 Jun 2014 michael169

@rotage Wraparound, mostly. I guess you could live without the fracter if you really wanted to.

@RTsa The issue with Himitsu-bako is that the corp can use its paid ability at 3.1 as well. In fact, when I tested the deck out the corp waited until I had brought it down to 1 strength before pulling it.

It may be a bit of an overstatement but not by much. The premise of the deck is that you can install parasite at step 2.3 (after rez, prior to encounter) so that the credits you get from encountering ice can be used solely to kill the ice. With only Wyrm + Toolbox there are 30 out of 85 ice that you can't kill straight off. Of those Grim, Taurus, Inazuma and Archer are the main things you wouldn't want to face check (also Ichi 2.0, if you're running on the last click). In my meta I expect maybe 12 of the 30 might actually be played.

in my tests I found that I usually had at least 1 cloak or TPT out before I managed to get my toolbox out. Set-up took about as much time as any other shaper deck did since I was running early for quick cash (or free entry if the corp didn't rez, whichever). The personal workshops really let you adapt to the flow of the game quite smoothly.

25 Jun 2014 RTsa

@michael169 In that case you played wrong with the Himitsu-bako. From the rules:

"Whenever there is an opportunity to trigger paid abilities, rez cards and/or score agendas (usually at the beginning of a turn and after each action), the player who is currently taking his turn gets the first opportunity to act. He can trigger as many abilities, rez as many cards, and/or score as many agendas as he wishes in the order of his choosing. When he is finished, the other player gets the opportunity to act. When that player is finished, the first player gets the opportunity to act once again."

Basically means that when you're doing your stuff, the opponent can't react until you've done everything you want to do.