Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
Opening Moves |
Double Time |
Honor and Profit |
Upstalk |
The Spaces Between |
First Contact |
Order and Chaos |
The Valley |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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YOU CAN NEVER LEAVE SPACE CAMP | 44 | 30 | 26 |
Inspiration for |
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None yet |
Include in your page (help) |
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I don't think Space Camp really works in Tennin. Especially when you only have 4 advanceable cards outside of agendas. Maybe replace the space camps with another advanceable ice and add in some subliminal messaging?