Legality (show more) |
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Standard Ban List 24.03 (latest) |
Standard Ban List 23.09 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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The Devil and the Dragon |
Downfall |
Uprising |
System Gateway |
System Update 2021 |
Midnight Sun |
Parhelion |
The Automata Initiative |
Rebellion Without Rehearsal |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Tempo? (-VSA/mindscaping +pad/gatekeeper) | 0 | 0 | 0 |
4th place @ Fly 2 EMEA No. 3 | 2 | 0 | 2 |
Include in your page (help) |
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This is the deck that got me to top of Swiss at Fly to EMEA 2, going undefeated vs a Hoshiko and 2 Kits. Sadly I had to drop after Swiss, so no idea where it would have landed in the cut. See my runner here.
Thanks Atien for organizing the event and everyone for participating!
Actually this is neither grinder nor shell game. This is just pure tempo. You install things until the runner can not keep up any more and dies.
Usually you win by killing the runner (not by them accidentally impaling themselves or guessing wrong or any of that nonsense). The combo normally involves some amount of Bladderwort and Reaper at the start of the turn, scoring a Sting! or Fuji of the table (with the support of Cohort or Wage Workers) and maybe a Blood in the Water from hand for the finishing touches.
Well, you simply start of by installing as much into new remotes as possible. Wage Workers is your best card early. Random Steals, Bladderwort trigger and Bring them Home help slow the runner down to keep spamming the board (and that Runner are usually wary to run vs PE and expect Grinder or something. That is wrong. Against this deck you have to run aggressively).
If you managed to stick Wage Workers and/or Cohorts (the latter is usually the highest icing priority, then centrals, and then maybe agendas), the next step is scoring some House of Knives or False Lead. Scoring those makes it much harder for the Runner to run savely, giving you even more room to assemble your combo.
Two things: protecting archives from being flipped up, so that Cohort is online, and wasting runner clicks (eg running and trashing Front Company instead of the more valuable Assets). You might have the urge to ice centrals first before rezzing Front Company, but that is not necessary.
With False Lead scored, this becomes actually very effective and protecting the other remotes.
PS: Sometimes it is also useful to duck under 4c to fire off Bladder.
No, you should play 3 False Lead and 2 Hok. Also the VSAs should be Gatekeeper and Mindscaping should be PAD Campaigns. But it is close enough.
Yes. Just pretend Loup is not real and cant hurt you.
Maybe? Probably?
Note to self: If you want to post something screenshot with "UnDEfeAted oN JneT!!", dont test the deck when playing against tuno <3
5 comments |
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29 Apr 2024
Council
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29 Apr 2024
Council
Sorry that's a song reference that makes no sense outside my head. Seeing this list made me go "Yes!" (this is the 3rd room) is a Khurangbin lyric: www.youtube.com |
30 Apr 2024
Dapperatchik
Awesome deck, the VSA + Mindscaping is a really clever way of forcing the runner to install real icebreakers cheaply. Do you have any replays from the event where we can see the deck in action? |
Yes! (this is the 3rd deck)