Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
Second Thoughts |
True Colors |
Double Time |
Honor and Profit |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
PvP Kate - Louisville, KY: 1st place runner | 15 | 10 | 0 |
Inspiration for | |||
---|---|---|---|
Prepaid Katman Assault v2 | 0 | 0 | 0 |
Include in your page (help) |
---|
Win Condition:
Planned Assault to hit whats open for agendas via Legwork, The Maker's Eye, Indexing, and Escher.
Disruption:
Parasite recursion via Clone Chip, Test Run, SMC, and Scavenge. Kill all those annoying cheap ice that fast advance decks use...I'm looking at you NBN.
Breakers:
Atman + Datasucker, with emergency Femme, Inti, and protection (Deus X/Sharpshooter)
Economy Engine:
Prepaid VoicePAD enables efficient Dirty Laundry, Lucky Find, and Sure Gamble. Also works great with Test Run, Legwork, Planned Assault, Quality Time, and Maker's Eye. Oh, and you're Kate, stuff is cheaper to install :)
Draw Engine:
Quality Time and Diesel
Same Old Thing is key in this deck; great for disruption, economy, or win condition...whatever you need. Last but not least, two Plascretes, because Scorched Earth is still a thing.
Strategy:
Early game: Keep a central server open at all times via parasite recursion. Aim to get two datasuckers in play ASAP and just disrupt the corp early on. You will manage to hit a central with a run event and hopefully pull 2-3 points.
Mid game: When they attempt to either wall up centrals or establish a remote server, drop an Atman (usually 0). Use planned assault to abuse where you think the agendas are, whether it is index, maker's eye, or legwork. Hopefully you can seal the game here as the corp either cannot protect centrals well enough, or establish a safe remote server.
Late Game: Escher can wreck a corp when they think they have a safe remote server and drop your winning agenda behind it. Go get it.
Weaknesses:
Memory is low so operating off one Atman is typical.
Long games; This deck is fast, and can fizzle in the late game. I think 1 Levy may fix that.
Corps with a high ice count, mainly HB because Jinteki, NBN, and Weyland all seem to run 16-18 ice these days...
2 comments |
---|
3 Jun 2014
Pinkwarrior
|
3 Jun 2014
x3r0h0ur
Or he changed it after revising and didn't double-check the auto-text when posting. |
I assume this is copy paste job because you talk about Escher a few times but its not in this version of the deck.