Triple Play Silhouette

WizardOfWinter 24

A faster version of the "Notorious Daily Quester" deck. Link in the "Derived" list.

The major changes are geared toward increasing the credits the deck makes while freeing up room for the Datasuckers that naturally fit in a deck that aggressively runs.

The goal of the deck is to constantly apply pressure to R&D and HQ, and grabbing agendas with Quest Completed when the time is right--hence the desire to keep a moderate amount of credits on hand at all times.

I removed Notoriety, as much as it pained me. For the one or two agenda points it might score, I'd rather have my Quality Times be more flexible Diesels, especially for the early game. Likewise, Desperado rewards early-game running more than Doppleganger, and keeps helping with the credit flow.

This deck's all theorycrafting at this point, but any and all comments and suggestions are welcome.

1 comments
11 May 2014 krystman

Interesting build! 3 Datasucker seems a bit over-the-top and you still have 1MU left. Have you considered Pheromones?

Also, from playing Silouette aggressively I noticed a deadly mid-game lag. I couldn't apply pressure because my breaker suite wasn't fully deployed yet. I would squeeze in a Snitch or a Savoir-Faire for that phase - so you can facecheck without having all the breakers. Snitch would be still good later in the game to run when low money.