Gang Kim

KittensDeluxe 81

Didn't notice any other Kim lists with gang sign+hqi yet, so thought i'd publish. Still playing around with it, feedback appreciated.

3 comments
7 Jul 2015 StarryVeck

Yeah, I was considering a similar build today. I like your build though personally I'd like at least one more memory to support the program suite you have here.

How has testing gone? Biggest fear for me with this multi-access on scoring thing is the corp holding onto Snares and ruining your day.

8 Jul 2015 KittensDeluxe

@StarryVeck Testing is going fine. I've started to favor imps over Hacktivist Meetings. MU is rarely a problem, usually you don't even need to support 3 breakers.

Snares can be a problem, but I've had worse and regular accesses usually prevent them from being fatal.

13 Jul 2015 Karnek

I tried this out tonight and I'd say it worked fairly well. It was a huge struggle against butchershop as without plascrete I was basically hosed if the corp didn't hit I've had worse. I replaced one of the hacktivist meetings with an imp per your suggestion. After several games I tried replacing dirty laundry with day job and it helped a bit more economically. After about 8 games with it I started thinking about including Hemmorage or Demolition Run to try and apply even more HQ pressure. Not sure what to cut for it though.