Death and taxes 2.0

Lastmemori 52

Been using this deck to good success. The point of the deck is to tax the runner with cheap ice and advance agendas though mushin no shin and trick of light. While randomly killing a player if they make a mistake. A mushin no shin on a junebug will out right flat line a runner. use that to your advantage when setting up plays. If they don't check it, it could be a Ronin - equally as dangerous. Use failed traps and ice walls as advancement batteries for your trick of light plays.
Each ice taxes the runner 1 to 2 clicks per run (even with icebreakers) while costing me very little to set up. Every agenda also taxes the runner in some way - let them take a few if necessary.

The cerebral casts - if they take the brain damage every thing is that much more lethal. If they take the tag kill their resources or scorch them.

Thinking about running 1 fast track as Philotic Entanglement is a beast when paired with trick of light fast advance.

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