All the Power.....Counters

Varren 15

Orca and Lobo enabling Cataloguer and Twinning shenanigans, what is not to love! Play generally follows the pattern of: Get the draw engine up, tutor breakers, find twinning/cataloguer, and play lots of run events. Enjoy!!

Playing the Deck:

1) Draw engine is critical for success and getting Annicam up and running quickly really enables the deck. DJ for Loup can be a secondary draw engine when facing asset spam decks and also helps generate some additional economy. The Stoneships can also be used for draw in a pinch and I often find that I have Power Counters to spare with the Captain's ability along with Cleaver as a secondary fracter,

2) Breakers- Tutoring out Orca and Lobo with Spark is the ideal outcome but Rigging Up is also a decent option, especially for that additional power counter on Lobo. Cleaver is a critical back up Fracter and is more efficient against low strength barrier heavy decks.

3) Scoring - Twinning with Cataloguer works wonders, particularly with the Captain's ID ability. Run R&D, charge Twinning, catalogue the top four cards, and then just spend a click and a counter on Cataloguer to access 3 cards. Trick Shot is also reasonable basic multi access but comes with Click compression and a great number hosted credits.

4) Contol and Avoiding Harm - Burner is a great tool for pressuring HQ and bottoming key Operations (looking at you Punative). Airblade is helpful in a pinch for Net Damage but I find I use its "on encounter" feature more often and as a bonus, it can be charged! Simulchip is there for primarily one reason SDS Drone Deployment, this agenda can destroy this deck without having at least a bit of recursion. Bottoming SDS with burner can also work in a pinch.

1 comments
21 Mar 2024 Varren

Deck modification update: Subbed out Simulchip for Reclaim. The install cost reduction on Simulchip isn't worth the need to carry enough credits to ensure a same turn install to avoid the program trash requirement on Simulchip.