Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Trace Amount |
Creation and Control |
Double Time |
The Spaces Between |
The Valley |
Chrome City |
The Underway |
Card draw simulator |
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WhizzardFaust | 0 | 0 | 0 |
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This deck is a monster and Faust with Pancakes is incredibly busted. Damon may have attempted to shake up the meta with the MWL, but the result is that Anarchs (being incredibly good pre-MWL) are almost certainly the top dogs in the post-MWL world. And while increasing the influence of the two best Anarch cards (Clone Chip and Parasite) have forced Anarch decks to make cuts, the addition of Eli and Architect on Corp side have hurt corps far more as these were the two best ICE for fighting Parasite recursion, and Anarchs in general.
The deck works on putting extreme economic pressure on the Corp such that it will struggle to keep its head above water just from trying to maintain economic assets and defensive ICE. While there can be some difficulty in getting your power cards online (as is typical for Anarchs without proper tutoring), the game can rapidly devolve into a state where scoring (even a vanilla 3/2 as an asset bluff) is far too much of a tempo hit for the Corp and they are inevitably Medium dug into oblivion. Whizzard's ability is key to such pressure, but I've run tests with this deck out of other Anarch identities (with added Scrubbers) and it's still incredibly strong.
Present meta Corp economies are reliant on assets. There simply aren't enough economic operations for the Corp to gain an advantage fast enough to score and defend centrals. Whether a rezzed asset is trashed or not, the economic disparity created by the asset should (at some point) generate the critical scoring window that the Corps needs in order to ship their agendas (and remove them from possible attack from the runner). Or, at the very least, enable more econ to work towards that scoring window.
When you're Whizzard, it becomes a lot more costly for the Corps to generate their needed income from assets. By forcing the Corp to invest more in trying to defend their econ, you increase the time it takes for them to generate a scoring window. And a greater delay in attempting to score gives you more time to attack centrals and pull the agendas before the Corp can get them to their score area. With greater pressure on Corp centrals, the cost of defending goes up and you can see how this effect starts compounding. By playing Faust as your primary breaker, you greatly accelerate how quickly you can apply pressure, which has a massive impact from this compounding effect. The earlier you're able to pressure the corp, the worse their late game becomes.
Some of you out there may be fans of L4J. It's a fun deck, but I recommend that you try this deck for a few games and see if it doesn't work better for you. The biggest advantage with Faust is that your breaker suite is incredibly simple to set up (one card breaks almost everything), much cheaper than regular breakers and/or Atman4, and has a smaller memory footprint enabling double Datasuckers which crushes glaciers.
9 comments |
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21 Jan 2016
moistloaf
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21 Jan 2016
Talism
SO i was down on my luck, my girl friend left me for the Scrubber on the next block, hell im a better garbo then him, hell im a Whizzard at trashing stuff. so then i found this runner deck and now my whole life has changed, I An Offer You Can't Refuse for an amazing job! Then a Super model, SUPER Model asked me out!!!!! all because i started playing this deck.. its like i mean a deal with the Devil if you want your life to go from Crap to amazing, you just need to sign your soul over to this guy! |
21 Jan 2016
falseidol
with little other control, vigil can be pretty easily played around, and turntable messes up GFI too. |
22 Jan 2016
SyntaxLost
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22 Jan 2016
moistloaf
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22 Jan 2016
SyntaxLost
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5 Feb 2016
Werewerf
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I've been running Jopps version of Whizzcakes. The cutlery give you an unstoppable late-game after your Levy. I also prefer triple Career Fair to the third Clone Chip, but you can go many ways with the build and still win many games