Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
This is the Thule build I chose for CB, pretty sure I was gonna play it into a field of 419, Hoshipko, and Wu feat. Tree. The premise is simple - defend centrals, build a scoring remote, and land two core damage to get the last few points from hand. To accomplish this, use the strong taxing ability of the ID, rez some strong Ice, and be prepared to spend the early game jobbing to power up Buy-Backs.
The deck is strong because your opponent expects it to be weak. Your tax is real, and they have to respect it. Ice HQ and R&D first, then start on the remote. You can generally leave Archives open for quite a while, clicks spent charging turtles and boats are clicks not spent paying the toll. And, I cannot stress this enough, it is not a kill deck. You don't want to kill them, because the dead can't feel pain.
Game 1 L vs. Hoshiko - Jinsei went on to top the Swiss portion and played this incredibly well. Ended with a mad dash on Archives after a Stargate, they had 8 cards in their score area for a total of 5 points beforehand. Demonstrated a great ability to play around the tax, couldn't be mad about it.
Game 2 W vs. 419 - First Djupstad got the 2 core, third from an unfortunate access, and ended up with 5 total. We attacked each others' economies back and forth, but Riot Suppression eventually won the day. Fun game where everyone was broke, but I like the 419 matchup.
Game 3 W vs. Padma - Very slow, grindy match trying to tax out a boat and turbined breaker suite. Eventually chipped my way into 3 core damage and scored out from there, but it showed how strong the Thule ability to slow the runner can be.
Game 4 W vs. Hoshiko - Had to be faster than the dragon lady, and made it. If she sets up too long without real breakers, you can sometimes just score out.
Game 5 W vs. Sable - The Sable matchup is my absolute favorite. You have to put up enough speedbumps that the ID doesn't pay out well, and stick an early Djup. Even then, it frequently comes down to how many Hyperloops and Nightmares you can force her to access. Well played by my opponent, but Thule got there in the end.
Game 6 ID - We take the IDs to secure top half, free.
2 comments |
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16 Jan 2023
Baa Ram Wu
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16 Jan 2023
jonkey bong
Yeah, please do! I didn't include the writeup since I had to keep the wr artificially high for clickbait, but that game owned. It's also the reason everyone is Austin is gonna have to deal with hangeki thule for the next 6 months. |
Even though our game was only friendly due to the ID it felt super tough and I always enjoy a game that comes down to a crucial Last turn.
The Ice suite here is very well thought out and really caught me by surprise.
Once I’ve edited the VOD content from our game I’ll stick a link up here!