Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Startup Six-click Deep-dive Sable | 0 | 0 | 0 |
Inspiration for | |||
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Startup Six-click Deep-dive Sable | 1 | 1 | 2 |
Include in your page (help) |
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I played this cool deck at an online kitchen table: https://netrunnerdb.com/en/decklist/1c1f5c57-e010-4db5-81ba-358cf5044f11/nyusha-with-swift-run-events. Taking six clicks per turn was a huge amount of fun, but I kept losing. They also pointed out that it used a bunch of non-startup cards.
I've never built a deck before, but my opponent set me the following challenge:
OK so maybe they didn't actually say it had to be startup, but I don't think I can hold all the Standard cards in my head right now. Anyway....
The first step is cutting out all the illegal cards:
Second, I need to make room for Deep Dive, and given I want to be able to take six clicks in a turn with this thing, I also need to find something to replace the lost Switfts. I figure that Hannah "Wheels" Pilintra is my best option for that. Given that Deep Dive is my new win condition, the old Twinning-based win condition isn't necessary any more, so I can probably present the threat of Deep Diving twice in a game, and possibly even twice on the same turn. That means cutting every other out-of-faction card:
These cuts leave some gaping holes in the deck - all the diesel is gone, so there's no more card draw, and most of the econ was backed by Bravado and Diversion of Funds, so I'm going to need to get that back in somehow.
I'm also not usually playing against an empty chair, so I need enough tools to keep up pressure before The Main Event. This means I want the resources to be able to run quite regularly - roughly once every turn - hopefully with the flexibility to regularly hit remotes as well as centrals.
I'm hoping that the Pennyshaver, combined with the still very high number of run events, will do enough to keep that possible. Mixing in a third Prepaid VoicePAD and multiple copies of Earthrise Hotel hopefully means I'm able to keep drawing and playing cards while fishing for the good stuff. Combining the VoicePADs with cards like Inside Job and Tread Likely means I'll hopefully have at least one cheap, easy, successful run against a central every turn - hopefully my mark so I can keep the deck moving. Given this, spending that last influence on a Leech is probably a good way to make sure I can actually pull off the Deep Dive turn by accumulating some good value over time.
Poison Vial feels like an odd include. I'm hoping it'll make runs more affordable when they really matter, like when an agenda's about to score or The Main Event is happening. It might turn out to be unnecessary
TODO:
Having given this a couple of games, some notes:
After yet more games with Backstitching:
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