Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck has won 4 tournaments in a row. GNK, GNK, yearly Invitationals, GNK. It also made top 4 in a Store Champs (without a top cut unfortunately).
The deck is pretty much an iteration of the previous Swift Shadow-Lock builds I piloted so successfully in other tournaments.
I am basically waiting to play the "High Stakes Job" now and the "Exclusive Party". Especially the second one, I've already playtested it and it makes the deck go so much faster.
Also, the inclusion of x3 Plascrete making me go to 42 cards is super important since there are so many annoying yellow-burn decks still rolling around in tournaments. I was super salty about those and I needed a solution.
In some cases, I drop the Drive-By's or one of the Emergency Shutdown's for the extra Plascrete Carapaces so that I can keep myself at 40 cards. (I usually run x2 of those without the Plascretes)
14 comments |
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20 Feb 2016
Lorgar
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21 Feb 2016
Kelfecil
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21 Feb 2016
Exo
I really see your deck having a weaknesses against Power Shutdown. Is your meta not into this and what would you change to get protection against it? |
21 Feb 2016
Kelfecil
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21 Feb 2016
Exo
I thought they would be key components for your deck as 2/3 of your breakers are Stealth. How do you manage to beat them if they trash your strealth credit income cards? I play a criminal deck right now and I find it pretty hard to play against. I was thinking to put Datasucker to help. |
22 Feb 2016
gumed85
Hi there |
23 Feb 2016
MTUCache
I absolutely love Sil, and have been attempting to find ways to make her work for longer than I care to admit. The thin deck size and expose ability are tempting, and I like the idea of building a deck that can leverage those, even if it means not having answers to every situation. That being said... I'm not sure I quite 'get' this deck yet. Yes, I get that stealth allows you to break in efficiently and save your credits for trashing stuff. I get that the smaller deck size allows you to run thin on stuff that other runners have to run 3 of. I'm fine with going Tag-Me and depending on the Plascretes (although tag punishment seems to be expanding well beyond Scorch nowadays). I guess I'm just seeing a few glaring weaknesses that I'm not sure I could pilot this deck around. Having no recursion and 1x breakers is something I'm not sure I'd even bother trying. You lose a lot of early game pressure if you're hesitant to run until you've got your stealth rig complete. Likewise, if you do run 6x Party and 3x Fisk, that seems like an awfully short game plan. It looks like you're digging for something, but I'm not sure what that something is (other than your stealth rig). Once you find whatever it is that you're digging for, do you stop drawing entirely? Is there a late-game strategy here? Or are you counting on getting a stealth rig up and running quickly enough to win early? Is there enough R&D pressure with those RDIs to stop a FA deck from just scoring out of hand? How have you found this against net/brain damage decks? Not criticizing at all, since it looks like you've had success with her. I'm genuinely curious as to how this pilots and what I've been doing wrong with Sil for all this time. |
10 Mar 2016
Unlinked
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10 Mar 2016
Kelfecil
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12 Mar 2016
DJP
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22 Mar 2016
ElderMason
"Also, the inclusion of x3 Plascrete making me go to 42 cards is super important..." But your list is 40 cards? |
22 Mar 2016
Kelfecil
-- I will publish an article that will explain my deck building choices and thinking for Nisei Division tonight, so hopefully I will do one for Silhouette as well soon! |
Did you try out Box-E as and alternative after the MWL? It seems to fit perfectly to a stealth deck, offering you to play three Cloaks.