Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Creation and Control |
Opening Moves |
Mala Tempora |
True Colors |
Double Time |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Finger Snap V.3 | 1 | 1 | 2 |
Inspiration for |
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None yet |
Include in your page (help) |
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This is the latest revision of my Finger Snap deck. I have evolved Finger Snap from punishing Central runs into a multiple threat flat line deck. While the potential for an Agenda Point win is present, it is tuned more for preventing Runner theft of Agendas than a win condition. As with the previous version, this deck promises a long run time so it would best be paired with a fast Runner deck to stay within competition time limits.
This deck seeks to flat line the Runner in one of many ways:
Phase 1 economy is primarily provided by Celebrity Gift. Phase 2 economy comes from Successful Demonstration taking advantage of the Runner jacking out of Central runs after the first encounter. Sundew supports these economies, but is at high risk due to Runner hate after rez. It would be preferable to rez Sundew during Phase 2 to double as enticement for the Runner, but don't hesitate to use Sundew during Phase 1 if the economy is stalling.
The Agenda list was selected with defense in mind. All Agendas include a credit fee to steal, which combos with RSVP for additional protection. The Future Perfect is typically not installed into a remote as this deactivates it's defense.
Snare! is present to assist with the Scorched Earth combo and discourage completing runs against the Centrals. Sundew is both economy and enticement, as described above. Project Junebug is the third win condition in combo with Mushin no Shin, with a potential very early game flatline and also a possible phase 3 flatline against an over confident Runner. Succesful deployment against a good Runner will require skill in judging Runner temperature and defenses.
My love affair with Caprice Nisei continues unabated. I have arrived at the conclusion that Caprice deserves to stay in the Centrals unless the deck is an Agenda driven deck. In this case, Caprice is definitely a Central operator. Unless the Corp player has meta knowledge about the Runner's deck, Caprice will want to reside in HQ against Criminals and in R&D for other Runner identities. Remember that Caprice prevents access of the cards by ETR after ICE is passed, so she's just as difficult to remove as she is to breach.
Celebrity Gift and Successful Demonstration are core economy cards, as described above. Celebrity Cast should be paired with Scorched Earth to ensure that the Runner is harmed regardless of their choice. Scorched Earth is a win condition as described above. Mushin no Shin is a real workhorse in this deck as he hides Snares!, fuels Project Junebug, or just plain pushes out Agendas to pressure the Runner's tempo.
The ICE breakdown almost reads like a Phase breakdown. Cheap analog ETR barriers are used during Phase 1, with Himitso-Bako having the potential to be moved back to the Centrals for Phase 2/3 layering if necessary or as fuel for Celebrity Gift shows.
Code Gates hold your Phase 2 ICE, with RSVP providing support for your Agenda Remote and the central not hosting Caprice Nisei. Bullfrog is a funny piece of ICE that can wreak havoc on the Runner's tempo by directing them towards traps, away from Agendas, or just to play mind games with the Runner (I was moved onto this advanced remote, so it's obviously a trap, right?). Inazuma is a high utility card in this build, supporting RSVP, Komainu, or Shinobi with brutal efficiency.
Sentry holds your Phase 3 ICE, with Komainu providing a high tax and Shinobi being a win condition. With either of them paired after an Inazuma or RSVP, the Runner will be in an extremely precarious position after their encounter with these powerhouses.
Port Anson Grid and Lag Time both have potential in this build, with Port Anson Grid looking like a required inclusion in Jinteki RP decks after release. I'm a little shaky on the economy in this build, and may restore some Hedge Fund or GRNDL Refinery love after a little play time, but it's hard to cut cards from the current list. Ronin had a position for the longest time in this build, and was only recently replaced by Scorched Earth. Ronin may substitute against one of the Scorched Earths if influence is needed. Jackson Howard was also a long time inclusion in this deck, but was cut to bring in the second Scorched Earth. If Ronin is brought back, then Jackson Howard will likely return as well.
9 comments |
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25 Apr 2014
caesar
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25 Apr 2014
bubo
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25 Apr 2014
bubo
There are also some format commands that only work in comments instead of deck descriptions, for example you can get the Reputation is earned by other people favoriting and liking your deck builds. |
25 Apr 2014
bubo
I have gone back to rebuild the Finger Snap V.3 deck with the original central gauntlet and Port Anson. It's proving to be very interesting, and forking substantially from the V.3 and V.4 build. I'll probably fiddle with it all weekend, and then introduce Finger Snap Core as a full fork on Monday. |
25 Apr 2014
cspieker
I like the cerebral cast/snare > scorched plan, and RSVP combined with your agenda selection is great. I'm not getting the logic for your successful demos. It is a good plan to be able to score them as you write, and also a great kick in the teeth after getting smacked down by Caprice. What I don't like is that you have no Hedge Funds. Hedge funds would seem much more valuable being as they are not conditional. If you had both demos and hedges then I think this would make more sense. Now, say you lose the successful demos, wouldn't this be a great deck to use the Nisei Division Identity? |
25 Apr 2014
bubo
With that being said, Hedge Funds likely do have a role in this build. As I said in the Future section, I'm not as confident about the economy model here. I'm fairly confident that at some point I'm going to add either Hedge Fund or GRNDL Refinery back in. The Nisei Division Identity is a different strategy altogether. Without the RP tax on the remotes, the Sundews are too risky to play without Encryption Protocols. It likely would also require a remix of the Agendas as the Runner would not have to invest two clicks plus the added tax of running a Central in order to hit an installed Agenda. I've toyed a little bit with the Nisei Division Identity, and I personally don't think it's quite competitive yet. There just are not enough variety in the "secret spending" cards to support a deck with all of the available cards in it, and the identity really does nothing without those cards. At best, it nullifies the secret spend cost on average. Once more "secret spend" cards are released, then Nisei Division will probably grow in power just like Replicating Perfection did. At this time, I don't think it provides enough positives to justify use at competitive level. |
26 Apr 2014
caesar
I would consider Closed Accounts as your tag punishment rather than Scorched Earth. I think it's pretty unlikely you're ever gonna get the flatline from Cerebral Cast/Scorched, but Closed Accounts is still good tag punishment, and it's a lot cheaper in both creds and influence. |
27 Apr 2014
bubo
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Successful Demonstration is a brilliant splash into RP. Can't believe I haven't seen that elsewhere before.