I won't let you win! V2.0

corbeil93 13

Well this is a ''standard'' Maxx deck. I based it on SlySquids ''Mother F****** Deck'', and x3r0h0ur comments on my version 1.0

  • Account Siphon: I wasn't sure if I must keep it at 1st but x3r0h0ur convinced me. The idea is to keep the corp poor.

  • Day Job: this is a good cash income even if you lose an entire turn it gives me lot of money.

  • Déjà Vu: for recursion, pretty simple

  • Cutlery: to remove annoying ices

  • Hacktivist Meeting: I think about it twice if I wanted in this deck... and I think it's a good deal to force corp to trash a card to rez another.

  • I've Had Worse: to draw an also protect me from being killed.

  • Levy AR Lab Access: pretty standard in a Maxx deck

  • Retrivial Run: I was not sure if I need 3 of it.. I will try with 2 for now, but it is a good way to install trashed programs, and install a Femme Fatale for 3.

  • Sure Gamble: pretty basic economy card

  • Wanton Destruction: always annoying for corp to thrash HQ's cards

  • Turntable: I will try it for my 1st time in a deck... I needed a console for my memory issues, and I thought about this one.. you can slow down an NBN fast advance deck by trading an agenda without counter for one with a counter.

  • Hades Shards: makes me access Archives when I won't be able to..

  • Liberated Account: good cash income

  • Same Old Thing: wasn't sur for this one too, but it allows me to use thrashed Events

  • Utopia Shard: this is a good way to screw corp's combos

  • Eater: my principal breaker

  • Femme Fatale: protections against Swordsman, and also allow me to break an expensive icebreakers for 1 credit

  • Knight: allow me to access remote servers if needed

  • Keyhole: my other principal piece in this deck.

I want to know what you think about it. Every comments is always good to have.

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