Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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B.L.Ob 20th and Undefeated at the CBI | 5 | 6 | 3 |
May I speak to your manager? (2nd @ April amt) | 14 | 7 | 4 |
Include in your page (help) |
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The basic strategy of this deck is stack six upgrades, use Pivot and Gaslight to tutor a MAD and 2 End of the Lines, play the MAD, play the End of the Lines. We have 74 cards because you want to play as many useful upgrades as possible and have a big RnD to hide your agendas in after you Drudge them away. The card quality of money and ice doesn't drop off much, and the abundance of operation tutors means assembling the combo isn't hard. Having a larger deck also provides more fuel for Anvil.
There is surprisingly little Criminals and Shapers can do if they get MAD'd that cannot be played around by trashing more cards with MAD. Criminals have No One Home, but it sees little play. Anarchs have Steelskin Scarring (they need to hold two) and Maw. However, Steelskin can be cleared out from hand with Urban Renewals, and Hoshiko decks are pretty diverse in terms of which console they slot. I kept this deck on the backburner and focused on finding another corp that has more good matchups across the board, but that corp didn't show up, so I chose violence.
On the day, Venti went 5-2, beating two Lats, two Hoshikos, and an Arissana and then losing to a Lat and a Sable piloted by eventual runner-up CableCarnage. Against the Lat, I thought I could disrespect Conduit on my naked RnD for a turn despite having cards to defend it. They then found 2 agendas that turn, and then another at the end of the game on their last possible access. Against CableCarnage, I was behind for much of the game, with him managing his money well, pinholing my Urbans, trashing my shit, and using Twinning to pressure my centrals. Even then, the game was lost on one of the last possible accesses on RnD.
Play advice:
Changing Anvil to a more taxing ice may be correct- runners seem to have more fodder available to them than I thought. The trash-on-encounter is sometimes useful for Ob purposes, but other times you need to keep the particular cards you have installed. Playing more Rashidas could also be good, but remote space- for assets, at least- is precious.
Overall, I'd say the deck is a decent meta pick for metas where you expect to not see much Maw, Freedom, or Infinite Imp. You also need a fast runner or to be very good at shuffling.
Thanks Null Signal for putting on an amazing event, MulganDragon for the help building and testing the deck, and Unband for being very cool people, was great meeting most of you for the first time.
7 comments |
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18 Oct 2023
maninthemoon
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19 Oct 2023
Laydi21
stumble guys is now ranked in the top 10 of both the US and UK Google Play download lists. Since its introduction, the app has received over 163 million downloads and brought in $21.5 million. Similar to Fall Guys, the multiplayer knockout game pits players against one another in a succession of bright obstacle courses until only one player is left. It also offers a number of personalization possibilities stumble guys online |
14 Nov 2023
sebastiank
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9 Feb 2024
Cliquil
I was talking about this the other day and then looked at it and realised i'd never noted how much I thought it was a cool thing to make to its author. So here. |
This deck is very silly! I love it!!