Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Guns and Bombs, 24/7 -- 1st at Red Castle Games, Portland OR | 64 | 39 | 11 |
Inspiration for | |||
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Guns and Bombs, 24/7 Murderfork | 2 | 0 | 1 |
Include in your page (help) |
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published by AlwaysBeRunning.net
5 comments |
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12 Mar 2018
Saan
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12 Mar 2018
phette23
I meant to message you thanks for this deck, it is a blast to play. I love 24/7 combo decks and this has some of the most fun lines if you get an Oberth for multiple turns. I had a game where I overwrote a GFI to FA an Atlas with 3 counters. I killed with HHN - False Lead - BOOM!, killed with combo, & scored out. It's so fun. |
13 Mar 2018
knails
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14 Mar 2018
Saan
Hey, look at that, we can comment again =P. Anyhow, I was going to say, that sounds like the long way around. Just 24/7 them at the beginning of your turn, and if they choose 5 damage, neural them. That way you get to save your influence for good cards instead =P |
Glad you liked my deck =D Neural is so much better than Snare that it's an embarrassment that I even had Snare in to begin with, and second HHN is a great place for that last influence, now that you can just tutor Neural when needed.