Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
Opening Moves |
First Contact |
Up and Over |
Order and Chaos |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
Our Hedge Funds are Unsinkable!** 3.0 | 97 | 71 | 17 |
Inspiration for |
---|
None yet |
Include in your page (help) |
---|
2 comments |
---|
20 Jul 2015
Danny
|
20 Jul 2015
Ulkrond
Clicking for credits just to advance a few pieces of ice and keeping the credit count low keeps from vamping and acct siphons but really I've made an economy folly. With that said I should have made an update with new cards. This isn't my deck this is a modification of an original I derived from and that version is superior, if not bland and easily victimized by R&D lock. My version does require more cash because I've stupidly added 2 San San City Grids instead of a 3rd Trick of light and use my 3 influence to add another utility card to provide Defense. |
Do you have Credit problems with this deck at all? Without advancing stuff early game the only card that gives you a credit boost is Hedge Fund. Do you often find yourself clicking for credits?