All Out Kit

binnet 299

Having played a lot of Inverse Kit before Revised Core, Rotation and the new MWL I found myself with a deck that wasno longer viable. I wanted to give this runner another shot though so this is the new flavour of Kit that I currently run. (It's certainly nothing new to many as there have been decks like this before).

This deck is all out to leverage Kit's ability to the max. It only has a single breaker, Study Guide and I run 2 copies of it, in case the worst happens... The idea is that you try to get Study Guide out early together with a Multithreader so that you get that +1 Streght for free every turn. If you draw one of the two Stickhacks they are also great to get up to Streght 5 very quickly. Alternatively Stimhack can be used to Fetch Mopus with SMC for that much needed early econ. The rough patches in this deck is poor draw hence the include of Astrolabe, This could probably be switched out for Daredevil if you prefer. Once this deck gets up to tempo it gets inreadibly rich since you make money braking ICE. Just use all the Multithreaders to break subs and collect those sweet Cyberdelia credits. Since Kit is a runner that tends to only make a single run per turn Cyberdelia is great econ and provides the much needed MU in the late game to be able to have SMC out for instant Egret installs. When you need ot get in somewhere there is usually a way. You have 3 x Tinkering and 3 x Same Old Thing to recurr them. A single Spooned can help reduce the ICE on severs and is also a great target for Same Old Thing. The weak point of this deck is certainly the lack of multi access. Since Indexing in Kit is troublesome Maker's Eye was the way to go, another great target for Same Old thing. Another way to deal with thos ehard to find agendas in in the unexpected Clot out of Kit, this gives you an opening to fetch those agendas in the remote before they are gone. 3 x Sac Con is a must to deal with Batty and Hunter Seeker (you only have 2 breakers in the entire deck!!!). Use them wisely...

Try to get set up as quickly as possible (Stimhack...) and make sure to run every turn forcing those ICE rezzes keeping the corp low on credits. If the game goes on for too long you might find yourself locked out (but this ahsn't happend to me yet fortunately).

Possible changes: you could more around some influece to ass a Legwork if you expect many agendas to be in HQ. Switch out Astrolabe for DareDevil is you are not expecting much asset spam. Use whichever you think will draw you more cards...

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