Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Tournaments | ||
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Black Diamond Games: Cache Refresh | #6 of 6 | Atomikrin |
Cache Refresh @ Black Diamond Games | #5 of 6 | Atomikrin |
Packs |
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Core Set |
Order and Chaos |
Blood Money |
Escalation |
Intervention |
Martial Law |
Daedalus Complex |
Station One |
Earth's Scion |
Blood and Water |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Anarch - Cache Refresh v0.1 | 0 | 0 | 2 |
Inspiration for |
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None yet |
Include in your page (help) |
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Hyper aggro and loves to take damage.
2 comments |
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3 Jul 2017
oldman
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3 Jul 2017
Atomikrin
The mercs make it so if Dadiana triggers or the corp happens to hit me with more damage than I can handle all at once, I can mitigate it. Clan Vengance just needs one point of damage to trigger so there's no need to take more if I don't have to. |
I see no reason to include mercs AND clan vengeance. They play against each other