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divvo 2

More thoughts using central only breakers.

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21 Mar 2014 divvo

This deck was built around the idea of focusing on central servers, getting in as quickly as possible, establishing a lock, and then getting the most out of every run. A few cards (Quest Completed and Inside Job) allow you to hit early remotes to prevent the corp from gaining an early lead.

Crash space was chosen over plascrete as a means of paying off AS tags and covering a bit of meat damage. Since the goal is to get in and out ASAP, the hope is to finish the game prior to the corp gathering the cards required to flatline you.

Notoriety again works to increase the value of your runs, especially those during early game. The same applies to all of the run events.

The breakers allow you to crack past early huge Ice in the most efficient manner possible, and the tutors allow you to get your full rig out as early as turn 3-5. Everything is geared to cost next to nothing, allowing you to focus your income on making runs.