Tennis Institute + Hass Archology

Chicken Slayer 462

Current version of a deck based on exploiting the tennis institute's ability to put advancement counters on cards that shouldn't be advanceable. Like, say, Haas Arcology AI. You then roll that into scoring cards out of your hand and play a game of fast advance.

Usually the Archology attracts a lot of hate, so Caprice, interns and Jackson are there to throw one back in. The deck has Trick of Light so you're not solely dependent upon the archology.

Economy is operation based and Gila Hands + Archology if that ever gets set up and you're waiting on agendas. There's not many reasons to have two advancement counters on the archology so you might as well use one if you get one to, say, Double Gila Hands or Gila Hands -> Celebrity Gift. I've gone for mid-range ice but I'm not sold on this configuration...apart from the Ice Walls. Those things are gold in Tenshin institute. They're powerful trick-of-light batteries early game.

Some notes: currently there's not much Jinteki burn cards like Shock! Not sure if I want to change that to give a better criminal matchup or to improve R&D defenses. Still not sure about the ice makeup but it feels pretty good. Some weakness to parasite but this deck can generate fairly consistent money. I'm presently tweeking the Agenda suite: I haven't tested it with Medical Breakthrough but I feel it can do well. Also if you score a Predictions you get a pretty much guarrenteed 1-turn window to push through another agenda. Previously the deck had Rainbow to try and exploit this but I didn't really like Rainbow's other drawbacks so Bastions replaced them.

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