Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
I lamented recently to a friend of mine that while I had spent the last 2 years playing various flavors of Outfit, I had jumped between Runner IDs and decks with an eye largely towards the decks being relatively comprehensible and reasonably competitive. This took me to a lot of Corp splits, a total lack of experience with any particular ID or Runner deck archetype, and frankly a fairly minimal understanding about how to play Runner with any real degree of effectiveness.
This all-gas, no-brakes Ken deck is my first attempt at addressing that problem. This isn't designed to be a good Ken deck, it's designed to force me to play with an emphasis on aggression in the early game, one of many things I struggle with. Playing safe isn't really an option here, there is no rig to build, only a series of aggressive moves, (hopefully) well-judged risks, and either an early victory, or a grim defeat. Ideally I'll be playing this for a while, changing a few things up here and there as I go, developing some experience with the concepts at play here, and really using it as a great learning experience.
That or I'll get crushed so consistently and relentlessly that I find myself rocking back and forth gently in the nearest corner. It really could go either way.
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