Legality (show more) |
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Standard Ban List 24.03 (latest) |
Standard Ban List 23.09 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Alarm Clock Zahya | 0 | 0 | 0 |
Inspiration for |
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None yet |
Include in your page (help) |
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The Main idea here is to use Alarm Clock to get value from our ID and cards like Pennyshaver, Docklands Pass and Cupellation while simultaneously putting pressure on HQ such that the Corp has to make awkward installs in remotes that we can then snipe with cards like Inside Job, Tread Lightly, Emergency Shutdown etc.
We have a small icebreaker + Mutual Favor package to close the game out late if needed but are primarily looking to play a tempo game and keep the Corp on the backfoot.
Updates: - Cut security testing - it was nice when we had alarm clock runs on on an HQ that clearly didn't have agendas, but Zahya gets value there anyway if needed. 99% of the time you want/need your runs to generate accesses to get the game done before the Corp stabilizes. - Went up Physarum Entanglers as a 0 cost way to open up a server that is iced up (like Archives with Eru out late.) If corp spends a whole turn purging virus counters that's fine for us. - Went up to a 2nd barrier breaker, cutting a mutual favor. It seems like 2 cost, 1 strength barriers are a 5-6 of for most corps in startup so getting another look at a breaker is nice. Plus gives you a backup vs. corps that can rig shoot.
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