Edward Kim SMC

kenobob 1

I saw Rosss testing an SMC Whizzard on Kiv's channel, and I theory crafted the idea that tutors are all that Anarch needs. Historically, the red team has had to splash for both card draw and econ, but with Earthrise, Inject, and Day Job out, there's no need to spend influence there anymore. That clears the space for a set of SMC's and Clone Chips.

This deck is really a base for what I think will be solid for several Arnarch IDs, Kim, Whizzard, and Valencia.

The core strength of this setup is 3 Stimhacks with 2 SMCs, 3 Clones, and an Atman. It lets you setup like a Shaper while you exploit the super powerful innate Anarch abilities, and have a traditional Anarch virus suite.

Parasuckers are still super powerful, Medium is still the best end condition a runner can hope to establish, and fixed breakers/Atman with sucker support are still the best breaker suite (stealth comes close, but whatev).

The 3 new cards that allow Anarchs to keep card draw and econ in faction are Day Job, Inject, and Vigil.

Vigil will become the second best console in the game, so it's a no brainer.

There are 16 programs, 6 of which are duplicates and 1 (D4v1d) that you don't mind having in the heap with a Clone Chip installed, so Inject is strong in this deck.

My hope is that Day Job will enable the installation of Liberated Accounts, which is this deck's primary credit generator. You probably don't want to play more than 2 Day Jobs in a game, but you do want to see it early-ish, so there are 3 in the deck.

Cyberfeeder fills in the blanks, and with Parasite recursion and frequent running it should earn 5+ credits in most games. It could easily be swapped for Daily Casts or Dirty Laundry, and maybe should be.

A singleton Clot will be necessary in this type of build once it's released. The Stimhack/SMCs help, but this deck will struggle against Fastrobiotics' speed.

Showing off can be a game winner once Medium pressure is established. It's a solid 1-of in any Anarch deck with a Medium end game plan.

With minor tweaks, this could easily be a Whizzard or Valencia deck. Hell, get some Rooks in there and why not try it with Reina. I need Vigil and Day Job to be available on OCTGN before I can really test the base, but I'm excited to see the power of Stim/SMC/Clone Chip in Anarchs who have sufficient in-faction card draw (Vigil, Inject) and econ (Day Job, Liberated).

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