Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
published by AlwaysBeRunning.net
This is my runner, which took me to second with a 3-1 record in Leisure Games' Midnight Sun Startup Tournament along with my corp.
The four games:
Lost a close game vs TamiJo's Pradivost to calling that the remote didn't have an agenda because I needed a turn off from contesting. I was, technically, right! (It had a Vladisbrik grid and I lost anyway). The 8 advanced Ubiquitous Vig that was around from almost the get go and got many ID counters meant it had money for years - over 44 credits through a PAN Weave)
Won vs Scarlett's GameNET through marking archives a lot and Cezve making centrals nearly free.
Won vs Tim's Architects of Tomorrow through centrals pressure, even through 3 DBS and turn 1 being an Eli on each central (getting enough value that it's worth spending the first part of the game clicking through Elis because you get a click back, 2c from security testing, and a HQ access from Virtuoso, plus any run event or Red Team money, is something I recommend everyone experience at least once) - the game was a long slog of poking centrals for slight R&D accesses and waiting for everything that got DBS-d down to float back up because it had nowhere else to go, and a Tyr on archives making it the most taxing server in the game.
Won the last game vs Finnbar's Ob on points, after a high pressure early game where I had my breakers and 2 Cezve early for remote pressure, debating hard over what to trash to an SDS and making the (definitely wrong because I knew they were on rigshooter) choice to trash Unity rather than Cezve, lured by the value and the Cat's Cradle in hand. The game ended on time just as I was ganked into an Archer I couldn't afford to break and lost my decoder and second killer (the revolver was empty), and I scored a cheap win on points. (I do genuinely feel a little bad about this)
Takeaways from this tournament:
Cezve is a really really good card and makes it almost impossible to meaningfully ice centrals - a lot of people tried and just couldn't have a remote, while I was only paying maybe two real credits to get a bunch of value and 3 HQ accesses every turn.
I deserved to go 2-2 but won my last game on time while 5 points up just as my breaker suite exploded
Sable feels like Mirrormorph in that I like saying weird numbers for how many clicks I have, and because she needs a bit of turn planning
The correct way to beat Cezve is probably put an ice with a facecheck on each central, then ignore them in favour of building a remote. It is almost impossible to meaningfully tax a deck on even two Cezve without stretching your ice far too thin, and in that time you'd be better served spending your resources building a remote - my income will likely be the same, and I'll be more taxed running it than I would if it was on centrals, especially since HQ isn't safe.
(the exception is pop-up window, or something that directly hits credit pools rather than just needing credits (i.e. most NBN ice, the key word is "the runner loses Xc"))
Red Team is really nice when it's clickless, especially with Security Testing or any other added value - I know people weren't that big on it but in Startup Sable it feels like it does a lot of work.
Security Testing on a non-HQ mark doesn't stop your Virtuoso accesses (last I checked Jnet implements this incorrectly)
I wish I had Jailbreaks a little bit (but only a little) - this deck probably wants slightly more multiaccess.
PAN-weave felt... nice, but not amazing - running my mark was often the better use of my Cezve money so I couldn't really pressure the corp drastically economically, though the 1 credit was nice enough.
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