Miranda's Greenhouse

DGB123 22

This is my latest Biotech deck and I'm liking it so far. Aim is to win the game with just 2 agendas (vanity and 1 more). Vanity can be scored out over 2 turns either with matrix analyzer or greenhouse; the deck also has a full set of junebugs for bluffing the remote.

Only 6 agendas frees up space for lots of ICE, ambushes, upgrades and decent economy to pay for it all. Most ICE is cheap and there's a decent mix to keep the runner guessing. Grim and katana are excellent with Batty and they can deter runs even if the runner has a sentry breaker.

I prefer to use greenhouse (for vanity project) but the deck also works well with tank and brewery.

As the deck only requires 2 agendas to win, the runner quickly reaches a point where they have to run on remotes that might be junebugs so the deck can win through flatline even with the clinics. Deus X is a problem but the deck does have the flexibility to adapt, however, I am thinking about subbing a junebug for an aggressive secretary.

Feedback and suggestions welcome

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