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[TWA] Post-MWL Stealth Kate | 36 | 28 | 15 |
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"Are you listening? It doesn't really matter. You wouldn't hear me anyway..." - Kate, presumably talking about her incredible stealthiness while tossing corporate assets into the slums on Salsette Island and leaking corporate plans to film critics.
This is the Stealth Kate deck I've been working on for quite a while, and it served me well at Melbourne regionals on the weekend!
As my good friend the @BigBadWolf said to me after the tournament (where he also played a similar build): "HOOOOOWWWWLLLLLLLLLL!"
I couldn't agree with him more, and the deck is heaps of fun to play. You pressure R&D and remotes, recuperate, control remotes and pressure R&D some more if it's safe to do so, build up for some massive runs late and then go for it.
That being said, knowing where the agendas are likely to be, and what your opponent is going to be trying to do to win are the two most important things to do when playing runner in my opinion. This deck has the flexibility to adapt to play at most speeds, and the cards to deal with most threats.
It doesn't necessarily deal with every threat as well as some other decks might, but the fact that it can deal with nearly all of them in some way and doesn't straight up fold to much is what keeps me coming back.
Deus X is one to consider adding in if you're expecting lots of Snare!, but I wasn't really (considering that Sports Hopper just came out.
One last thing, and I don't mean to gripe, but people seem to LOVE taking R&D Interface and Modded out of this deck, but I genuinely love them both, and highly recommend you keep them.
Thanks for reading! :)
19 comments |
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23 May 2016
stoppableforce
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23 May 2016
Stonar
Do you have problems with program trashing? I've been running a glaciery/tagstormy NBN deck lately, and I've been seeing more and more stealth Kate/Hayley/Andy, and landing a Data Raven/Keegan Lane pretty much ends the game, usually. You have 3 Clone Chips, sure, but do you usually use them to get the rig up and running? |
23 May 2016
BigBadWolf
That said, Jesse's point about astrolabe in an asset-spam meta is very sound. |
24 May 2016
DonutTaganes
It also helps with News Team and Shi Kyu, both of which you see occasionally. Lastly, it can get you Ghost Runner, Clot (/Clone Chip), PolOp or other crucial cards in a pinch, right when you need them, to stop yourself losing the game or to prevent a Nisei/Astro score. That's pretty awesome. Not having HQ pressure can be a bit annoying, but really as long as you are pressuring HQ even for single accesses, they have to defend it, which means that ICE on R&D will necessarily be weaker/fewer. I would rather have the HQI or Legwork than not have them, but I would rather have the Salsette Slums, Employee Strike and PolOp than have the HQ pressure, because those three cards turn matchups from <40% to >50% on their own. That's massive.
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24 May 2016
SnowB0und
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25 May 2016
OnePunchMan
Not trying to diminish |
25 May 2016
BigBadWolf
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25 May 2016
Smattc
I dare say those results are the pilot and not the deck that is consistant. As kate in this form has been crazy popular over time yet the pilot is the one who has consistantly been up there. (Yes kate was on top for a long time i know as well) |
25 May 2016
BigBadWolf
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25 May 2016
Smattc
The deck is top shelf. I was not disputing that. But you quoted all of jesses results as if it was the deck. He got the win over me on the weekend through ability more than the deck. He waited for my mistake and made me pay dearly for it. (Of course the pressure of my rnd getting pillaged because of the deck helped). |
25 May 2016
Senex654
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5 Jun 2016
popipunk
probably a superstupid question but how do you run that many programs with so little memory. seeing how you need the stealth creds? (i'm just learning to play netrunner so don't shoot me plz :) ) |
5 Jun 2016
DonutTaganes
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23 Jun 2016
JDC_Wolfpack
What are your thoughts on adding a NRE to help get through Archer/Archangel? I was trying to find room but there doesn't seem to be anything you can cut from the list except AC and that can be just as important if not more. |
23 Jun 2016
DonutTaganes
Given the number of open R&Ds (and Snares) around lately, I've also cut Technical Writers in favour of Indexing, and I've cut Slums to go back to 3 Lucky Find. I've used the 3rd Tech Writer slot to include a second plascrete (as I'm seeing a LOT more Scorched Earth around and sometimes you just need that second one) but I could see making that slot a Lockpick instead! |
Congrats on the win!
How useful was Artist Colony on the day? It seems so unusual these days to see it without its accompanying Fan Sites, but that's an awful lot of deck slots.
One problem I've encountered against asset spam decks is getting my hand filled up with Astrolabe draws, reducing the value of ProCo overall. Is this worth using another console, like
bigbadwolf
(if I remember correctly) did, or is the free clickless draw worth getting less value out of ProCo overall?Did you ever miss having something for HQ pressure like a Legwork or an HQI on the day?