Du Arschgefickter Hurensohn

Fortunasown 175

So with Next gold finally physically in the deck I feel good about publishing this list. I have honed and refined my foundry builds over many months trying many different angles, and builds. Early passes suggested that the foundry's self thining was a concern so the first build I seriously tested was a 64 card monster who's greatest strength was unpredictability. That also made the deck difficult as the answers, or agendas could be lost in the deck. The upside was that piloting it strengthened my over all play and gave me a lot of practice with different combinations of ice. As other cards became available I tested a full set of grail, a focused kill deck, and the twins in both death dealing and glacier. All of these things worked well enough, but did not sing. The card that ultimately inspired this version was Executive Boot Camp. I can not stress how great this card is in the foundry, if you see a foundry player with this card in play make trashing it a priority. In concert with the next ICE and the foundry's ability you can Rez a piece of ice at the start of your turn for a discount, fetching a copy with 3 clicks and your draw still to go. This is awesome for just about any piece of ice, but with next you can ensure that if you get 1 copy you get all your pieces and get them rezzed. A 9 Str bronze, 9 sub Silver and strait up murder Gold can be a real pain in the ass to deal with. The troubleshooters were added to go along with next gold. If your opponent doesn't have a D4v1d and you have the credits either flatlining or wrecking their rig are real possibilities. Even better with wormhole in the deck now you can copy the next gold sub of your choice. So if you bait them into wasting their D4v1d tokens you can still get off a kill shot.

Parasite recursion decks are this deck's one glaring weakness. However it is primarily Noise and Reg-Ass Maxx you need to worry about. Decks that are not running 6+ possible parasites, while more of a challenge, are not to be feared. They will run out of tricks. Eater decks without parasites will need to get themselves online in the first few turns or be faced with some very expensive ice to destroy. Blackmail decks will discover you can Rez ice on your own terms. If they run on boot camp fetch another, if you fetch all three fetch Jackson.

The agendas are doing more of what you want. Hades shard is fantastic with the amount of shuffling you do, and can cycle paracited next ice back into the deck, where if you have an unrezzed copy it can be fetched again. Utopia and Eden both make the glacier stronger. Priority Requisition rezzes ice, which even if you aren't rezzing a wormhole or next gold is still getting more of your ice online and fetching copies. Manditory Upgrades is the odd egg out, you could easily swap it for Accelerated Beta Test or NAPD contracts, but I like it and haven't lost a game with it scored.

The deck plays fairly simply, get your next ice in place and rezzed (unless you're playing against some heavy parasites) and try and lock the runner down. Use architect and pop-up to turn your opponents runs into extra clicks for you. Against shy runners look for lock down, see what breakers they are running and try to make their runs as expensive (or impossible) as possible. Against aggressive runners try and find the windows to score. Keep your Golds unrezzed unless you can take agvantage of the runner or you have troubleshooter ready. Against Noise you'll have to play very carefully and get stupid lucky. Don't rezz remote ice unless it will score you an agenda, or kill him, let him fight for agendas from centrals and just try and weather the storm. Against Reg-ass maxx, you'll have to play similarly but keep what she's had to self mill in mind, make the best guess for what she could do and play accordingly.

Have fun!

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