Guns and Bombs, 9-5pm - Winner of Bologna GNK

Saan 3111

Because there's no more 24/7, get it? Hah! Jokes.

Anyhow, this is my updated deck from my original 24/7 list. Basically, I just moved the influence out into more HHNs and some better face-check ICE, as well as a single cheeky Junebug, that honestly gets more kills than I would have originally thought. I also wanted to use Surveyor, since it's still fairly beastly, so I threw in an SSL instead of the Food. All in all, the deck still feels pretty good, and you can still murder people out of nowhere with Oberth/Armed Intimidation plays, or HHN into saccing False Lead to force 2 tags to stick. There's some more stuff that's changed, though, so I'll talk more in depth about the changes from the original list below.

Obviously, 24/7 doesn't exist any more, until some future potential NISEI MWL update, so that frees up a LOT of influence. After playing a ton of Argus and The Outfit, I decided I really liked the early punishment factor of 3x HHN, so that was my first stop. I also decided that if I can't get free wins with 24/7, I want some free wins with Junebug, and that certainly hasn't disappointed me. Even today in the GNK, I dealt someone 8 net damage from an unadvanced Junebug (1 advancement from rezzing an Archer on the way in and saccing a Standoff, and 3 advancements from rezzing the Oberth under it after they committed to access, saccing an Armed Intimidation). That left me with 4 influence left, which I felt should probably be spend on ICE. I kinda just threw it into the FC3.0 and the IP block, and never changed before the tournament. In the end, FC is pretty good, but IP Block can get kinda shitty with the BP or two this deck takes.

As for ICE, I decided that Border Control is probably better than Spiderweb. It's less taxing, but there's a small faceckeck bonus, and the trash ability strait up wins games. Beyond that, Surveyor is just a superior Sentry to Cobra and/or Sapper, especially with Clone Chip back on the menu. Anarchs were bad enough, now that Shapers get their recursion back, trash subs become kinda trash subs.

With these changes, the deck actually feels a little more poor than it used to, mainly because the cost of the ICE has gone up, mainly due to the hefty cost or Surveyor and FC3. I think it might be worth it to ditch the FC and the IPB, put back in a second Ice Wall and a Mausolus, and maybe spend that influence on money, probably replacing NGO. I really like NGO front here, but I feel it gets trashed out of R&D almost as much as I get to play it, and it might be better as a more consistent card. An HHN could probably also go towards more cash as well, if needed. I might also try just getting rid of the HHN, the IPB, and the FC3, replacing 2 with money and 1 with a FC2. There's a lot of room to play around with, so I'll experiment.

Either way, killing people still feels fantastic, and the deck can rush a bit too. Long Live Weyland!

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