Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
A Study in Static |
Future Proof |
Creation and Control |
Second Thoughts |
True Colors |
Fear and Loathing |
Honor and Profit |
Upstalk |
The Spaces Between |
First Contact |
Up and Over |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Thinking of a Brick Wall v3 | 0 | 0 | 0 |
Inspiration for |
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None yet |
Include in your page (help) |
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"You're not thinking of atomic energy, you're thinking of ... a brick wall!"
A brick wall... a brick wall... I must think of a brick wall... a brick wall... I must think of a brick wall... a brick wall... brick wall... I must think of a brick wall... It's almost half past eight... brick wall... only a few seconds more... brick wall... brick wall... brick wall... nearly over... a brick wall...
[An oversized temporary version of the real deck, cutting different cards each play until I have the right cards and can figure out how I really want it to work]
1 comments |
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29 Oct 2014
paulxthompson
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Well I just played Blue Sun for the first time using a variation on this set of cards.
Two games: lost both, one in which I snatched defeat from the jaws of victory... I don't think I really benefited from its ability because I only ended up using the ability once or twice in each game.
Do people see Blue Sun as being more an economic combo to make money by selling ice to yourself, an ability to set up sequences and traps? or just an ability to get a wide spread of ice types and make sure curtain wall is on the outside... Or... something else?