Make a run. Trash the first non-agenda card you access during this run at no cost. The Corp can spend credits equal to the rez or play cost of the accessed card to prevent this trash.
This card is not trashed until another current is played or an agenda is scored.
Each unique (♦) non-region asset and upgrade loses its printed abilities.
Whenever this program fully breaks a piece of ice, place 1 power counter on this program.
This program gets +1 strength for each power counter on it.
Interface → 1[credit]: Break 1 barrier subroutine.
Whenever you encounter a barrier, you may install this program from your heap.
X[credit]: +X strength. Then, if this program can interface with the barrier you are encountering, break up to X subroutines.
Interface → 2[credit]: Break up to 2 sentry subroutines.
2[credit]: +4 strength.
2[credit], add this program to your grip: Derez 1 sentry this program fully broke during this encounter.
Choose a server and place 20[credit] from the bank on Temüjin Contract when you install it. When there are no credits left on Temüjin Contract, trash it.
Whenever you make a successful run on the chosen server, take 4[credit] from Temüjin Contract.
The first time you pass a piece of ice each turn, you may install an icebreaker from your hand, lowering the install cost by 1.
Make a run on R&D. If successful, you may make another run on R&D when this run ends.
When your turn begins, you may move up to 3[credit] from your credit pool to Algo Trading.
When your turn begins, place 2[credit] on Algo Trading from the bank if there are at least 6[credit] on it.
[click],[trash]: Take all credits from Algo Trading.
If the Corp has 5-9[credit] when your turn begins, gain 1[credit].
If the Corp has 10-14[credit] when your turn begins, draw 1 card.
If the Corp has at least 15[credit] when your turn begins, gain [click].
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] The Runner must pay 2[credit] or trash 1 of their installed cards.
[subroutine] The Runner must pay 2[credit] or trash 1 of their installed cards.
[subroutine] Do 1 core damage.
[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, the Runner draws 2 cards.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
As an additional cost to play this operation, spend [click].
Trace[3]. If successful, trash an installed card that does not match the faction of the Runner's identity.
As an additional cost to play this operation, spend [click].
Trace[5]. If successful, add an installed non-virtual card to the Runner's grip.
Shuffle any number of cards from HQ into R&D. Draw that number of cards.
When your turn begins, you may move up to 3[credit] from your credit pool to C.I. Fund.
When your turn begins, place 2[credit] on C.I. Fund from the bank if there are at least 6[credit] on it.
2[credit],[trash]: Take all credits from C.I. Fund.
As an additional cost to play this operation, spend [click].
Trash any number of your rezzed cards and gain 3[credit] for each card trashed.
Play only if the Runner has at least 6[credit].
The Runner loses 2[credit] for each installed resource. The Runner can trash a resource to prevent this.
If the Runner accesses Prisec while installed, you may pay 2[credit] to give the Runner 1 tag and do 1 meat damage.