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Standard Ban List 23.08 (active) |
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My main goal in life is to use Demo Run on HQ. This is why it's called Die Hard. Blowin' up Nakatomi Plaza. You see, Demo Run on HQ beats most corps out there. Most of the strong corps are holding onto a bunch of cards in HQ they are just waiting to use. Biotic Labors gone. Scorches, gone. ICE that Blue Sun just picked up, gone. Future Perfect? Gone.
This is just my latest attempt at a deck centered around this idea. After a bunch of games, I haven't been able to do it even once. The only Demo Run I've played is to trash one single SEA Source from R&D.
Anarch is just too inconsistent. I've come to the conclusion that against competitive corporations any runner without tutors is not tenable. Sometimes this deck gets a good draw. When it does, it's explosive out of the gate. Barriers mean nothing. Tons of early accesses, including on turn 1, not just turn 2 like Andromeda. When the draw is bad, you sit there and watch the corp win unable to do anything.
For example, you are against Blue Sun. They got Curtain Wall. You have answers for that with E3 and D4v1d. That's 4 cards out of 45 that will solve this problem. Sometimes you will draw and draw and draw without seeing them, and then you lose.
9 comments |
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25 Nov 2014
ItJustGotRielle
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25 Nov 2014
Bananifier
Welcome to netrunnerdb! I'll just add that if you manage to free up some influence, you could slip a Scavenge or two in the deck, which would do wonders with D4v1d, Cerberus "Cuj.0" H3 and Imp. |
25 Nov 2014
Apreche
I originally tried Masanori, but the problem was that I have to aggressively face-check everything, and I can't afford to remove all those tags, and I need Kati and John to stick around. Games with it so far are very very inconsistent. Sometimes I get an incredible draw and can pressure the corp very heavily very early. Sometimes you just lose. Criminal has Special Order. Shaper has tutors galore. Anarch just loses if the corp has ICE you don't draw an answer for. For example, I faced an RP with 2x Lotus Field. I had 2x Knight. I drew cards for 3 or 4 turns and then lost without finding an answer. In another RP game I had Parasite in my hand. I have to get the Komainu rezzed before I can Parasite it. I need a sentry breaker. I drew for 4-5 turns without drawing one, and then lost. In another game I played against NEH I was extremely strong out of the gate. Early Desperado, Yog, E3, Imp,Kati. Going right through Eli and Wraparound. Got to 5 points. Only lost due to unlucky accesses. Ran HQ last turn with 2 agendas in there and didn't grab the Beale or NAPD (had 4 credits). Easily could have won that one.
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25 Nov 2014
primeape
Looks like a cool deck, I've been hit hard by demo run a few times, but it's never worked out for me when I try to use it. I hope you get to land it soon! I know what you mean about the draw like crazy and lose problem. You could try duggars, I've thrown duggars in my most recent anarch deck for that exact reason, it's not ideal, but at least with 3-4 turns of draw you see the whole deck, which I seem to do frequently against slower decks. However, there are still games where you won't draw duggars so you still just draw draw draw. The other benefit of duggars I've found, is you can just facecheck those komainus and tsurugis to get them rezzed and then draw back up again next turn, with a decent chance of seeing another parasite clone chip or whatever. |
25 Nov 2014
Apreche
You also definitely CAN NOT face check a Komainu or Tsurugi to get it rezzed. You get Neural EMP the next turn and GG. Are you insane? The solution is to just not play Anarch. If you play Shaper you can put out an SMC and run absolutely anything without fear. The difference in effectiveness is so huge. If the big box doesn't give Anarch some serious help, they will remain unviable for serious competition. One card I am considering is Cyber Threat to get ICE rezzed and then parasite it, or at least get some free runs in. |
25 Nov 2014
chrispedersen
Look mate. for this kind of deck to succeed you've got to go AI. Drop the data suckers, the corroders and yogs. boost your economy and go darwin/wyrm/overmind/knight. you'll get your breaker. |
25 Nov 2014
Apreche
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25 Nov 2014
holosmoss
D4v1d + e3 and any AI I find suits Quetzal since you can bypass a wraparound and get a normalized 2cred + 1 per sub for any ice in kneght or darwin range or a token + 1 per sub for overmind and D4v1d. Of course playing around purges (for Darwin) kinda imply a whole other deck structure (ice carver instead of 1 datasucker, surges and even duggars (as purge response) become nicer). I really love the idea of focusing on Demolition runs though and will test something akin to that for tru demolition testing since a 1 of demo run in an otherwise focused deck is hard to land meaningfully. |
26 Nov 2014
Apreche
Well, none of this matters anymore. Going to eat all the ICE with my knife, spoon and fork. Then I'm going to demo run ALL THE THINGS. |
Well balanced deck. Why not run two Knight for Lotus Fields instead of 1 Knight and a Crypsis? Also, since you're running Desperado/Datasucker, could you go with John Masanori instead of Quality Time? With so many draw options in the card pool I wondered if you had a reason for choosing QT specifically. Deck looks strong though, and I definitely agree with the e3, despite some naysayers saying she doesn't need it, I think it's a perfect compliment for Cuj.0 Knight and D4v1d as well. How are your games with it going thusfar?