Good Stuff Val (Omaha Regional Winner)

strundle 350

Get money. Draw cards. Run nets.

You want to see at least 1 piece of econ and ideally some draw in the opening hand, although any opener with Desperado might be worth holding onto. Desperado, BP, and fixed strength breakers means running gets dirt cheap in a hurry. Add a Scrubber into the mix and you're actually making a profit while trashing a naked Blacklist or Mental Health Clinic.

No tutors means you need to play the board state, rather than follow a specific plan of action. Most games will involve a genuine middle game in which the corp can legitimately lock you out of at least one server for at least a few turns. That's fine -- just make sure they're paying for it somewhere else in the meantime and draw heavily to find what you need.

Blackmail is pretty much here exclusively to threaten early remotes and help deal with the "no tutors" problem. There will be the occasional game where it its useful later on for various purposes, but don't fall into the trap of thinking you can't run a remote without one. You're here to play regular (if extra efficient) Netrunner, not mess around with overkill BP shenanigans.

The MU situation also means there's no particular ideal end suite here. Some games are won with nothing more than a Mimic, two Datasuckers, and recurring Parasites to kill everything not named "Architect" that gets in your way. More often, though, you'll be cobbling together some mix of fixed strength breakers, ice destruction, and specific solutions to bigger stuff (D4v1d/Knight/Atman). If the game goes long enough you may have to make some hard choices about which servers to give up on (I'm looking at you, HB Glacier). Again, that's fine: evaluate the board state and ask yourself honestly what you need to win and what you need to prevent the corp from winning before that happens.

Pancakes combo is here mainly to help deal with the 50 card deck size, but it's not worth breaking yourself to setup. 2 free draws are great, but if you spend the first several clicks of your next turn clicking back up to 3 credits to install a Daily Casts, you've probably done something wrong. Also, don't be too afraid to install a Wyldside without a Chronotype in hand -- you'll draw into it eventually, and you'll get there a lot more efficiently with a Wyldside than without -- but do seriously think about how it will impact your tempo.

11 comments
25 May 2015 AZDevil13

Thank you for delivering. Thoroughly enjoyed playing against this deck yesterday, only wish I could of beat you with my Iain deck yesterday to make top 8. Hopefully I will see you at Worlds this year.

25 May 2015 Dydra

Thumbs up for going back to the basics ;)

25 May 2015 Dydra

Just a fast question though, looking at your list a second time now, you got only 5MU? How do you play around that?

3 Breakers + d4v1d/Atman+DS = 5?

If you want to parasite or to Medium you have to trash pieces. Do you just play and trash according to game/state match up, or am I'm missing something?

25 May 2015 strundle

That's correct. You are not building a big rig, here -- you are installing only what you need and you may have to overwrite it later on. I will say that in practice, I'm rarely overwriting stuff (generally only in very long matches does it come up). Take Medium, for example -- if you actually need all 3 breakers + 4tman to access R&D, it's probably not worth installing Medium because it's now expensive enough that you're not making repeated runs on it anyway.

25 May 2015 Axul

Did you hit any well played Meatseason NEH? Im really wondering cause you play no Imps. (i see your memory problem with desperado) Here in germany, you always hit some of those.

25 May 2015 strundle

I didn't. I'm not quite sure what Meatseason is -- Butcher Shop/Midseasons? Anyway, I'll say that I don't have a ton of trouble outmoneying NEH most of the time. Scrubber + BP + Desperado means that even trashing Marked Accounts isn't a huge setback. But if your meta calls for Operation trashes, I'd go back to Good Stuff Ed (which this was based on -- see my other published lists) before adding Imp.

26 May 2015 juliandark

Problem with Butcher shop and this deck is that you are really not heavy on quick economy. Daily Casts take three turns to start making money, Kati takes 4. So it's rather slow. One of the main strengths of Butcher shop is that if they have more money than you, they can put agendas naked on the table. And you never know if it's a melange you should trash or an agenda you can't afford to steal now because they land 5+ tags on you and proceed to trash your assets and kill you. Or they can IAA breaking news and let it sit there - either you steal it and they midseason, or you don't and they score it and get 2 tags for a turn. Imp changes that as you can run remotes even when behind in money - Melange? bad pub credit to trash. Agenda? Well, to trash it goes! Also Imp allows you to run their hand and trash those nasty meat damage cards, or Midseasons even.

Right now you have no kill protection. No plascretes, no monster economy, no ability to deny them their combo. But if you didn't encounter those decks, then good for you and congrats on the win!

26 May 2015 strundle

YMMV and modify as you see fit, but, again, I'll say that I haven't had a lot of trouble outmoneying most NEH decks, including the casual matches I've had against Butchershops. To get ahead on money, they need to be making you spend money, and Butchershop doesn't have a lot of ways to do that when you're trashing assets for free or at a profit and you have zero need to score NAPDs. They might luck into an amazing opener with multiple Sweeps/Gambles, but hey -- we all lose to RNG sometimes. Likewise, if they IAA a Breaking News behind a Data Raven/Universal Connectivity, and you haven't drawn at least one I've Had Worse yet, there's only so much you can do (and Imping away the BN isn't going to save you from the fact that your economy is crippled in any deck). If it's a problem you're consistently running into, I don't think Plascrete (Butchershop is all too happy to burn through those, and with this much resource econ, you can't afford to stay tagged anyway) or Imp (which is it's own kind of tempo hit, especially given the tight MU here) are the answers. I'd either swap the ID (see reference to Good Stuff Ed above) and/or move towards Queen's Gambits/Liberated Accounts before going to Imp/Plascrete.

31 May 2015 bblum

Dien Tran just won the rochester regional yesterday with this deck, beating out my RP in the final, which seems like an unlosable matchup. Great work with this deck; it's very elegant.

9 Jun 2015 RTsa

@strundle: Thanks for the list! Tweaked it a bit and got 2nd place in Stockholm Regionals last Sunday. It's solid! :)

9 Jun 2015 strundle

Thanks! I'm glad it worked out well(-ish) for you. =)