OKORINA 4th place - Ultimate Despair Puppet Master (5-0)

NtscapeNavigator 926

ID is Puppet Master

Read up on the OKORINA format here

Despair

This deck is based on Wet Toasties deck from Worlds 2019 but modified to Okorina format, since the ID is now literally puppet master we're not as reliant on Mushin to get big threats out as the ID can put a counter on cards like branch or junebug before they access. Also if they go after the centrals the ID can help score out the agendas you've hidden. Remember you can not advance an NGO they're running with puppet master before you have chance to pop it.

Also with the ID space the advancements out, over committing to an agenda is sorta obvious and just feels bad.

Plan B was a spicy include of mine but all day it was kinda useless.

The main combo of the deck is Reeducation into emp or show of force. Reeducation draws you a bunch of cards too, 2 games I found the emp off the Reeducation dig, which is what you have to do sometimes, the longer a reeducation is left on the table the more likely it'll be sniped.

Game 1 vs Stim Dealer

I was worried they were gonna play cards like Beach party to off set their trickle of brain damage, which makes the combo hard to do. I managed to get a show of force double advanced (Threatening the 3rd if they run it), they instead went for HQ with some 4 card wantons. They dropped to 1 card though so the hidden show of force ended it.

Round 2 vs Page Piper

This was the Gnat gravedigger deck, they didn't run most of the game but instead tried milling me out with gravedigger and Fisk. On my last turn Reeducation into show of force ended it. I at one point had enough agendas on the table to score out but a black file Dr Lovegood kinda put a hamper on that idea.

Game 3 vs Donut Tagens (Anarch)

I opened up with install 2 cards in remotes and advance one of them, they played libby and some econ. My next turn I advanced the 2 cards once each and installed a 3rd card. They drew back to 4 and checked the card with 1 adv on it, which became 2 adv and wiped their hand. They drew last click.

The 2 adv card was NGO which let me play 2 EMPs for the game. (3 turn game)

Game 4 vs The Class Act

I mushined out an Reeducation, they bravado'd HQ and left it alone, I scored it and found EMP off the trigger next turn to win.

Game 5 vs The Artist

The Artist was playing spicy cards like Zer0 and IHW, I installed some cards early then IAA a reeducation, which they didn't touch . I installed Rashida and advanced it and a junebug once more. They ran and trashed the Rashida which I advanced the reeducation. Which was a bit nerve racking as it's now on 4 adv and they have a click left, I thought I telegraphed it a bit too much at this stage but I was also a bit flooded so I needed to score Reeducation to get rid of the agendas if I don't just win with it. They don't check it probably fearing junebug as it's been on the table a while. I score it, and emp them.

Final Thoughts

This is a fun deck (for the corp at least) which defiantly benefits from the opponent not sure whats going on. The puppet master ability makes the combo much more dangerous than it is in live play. Making it harder to sweep remotes as those junebugs and ghost branches are more dangerous than they look.

Changes i'd make would be to remove Plan Bs for Reversed Accounts.

Finally thank you to Sanjay for running a fun event and to my opponents, (also sorry to my opponents for bringing such an unfun for the runner corp deck). Now I need to decide what rotated card I'll add to the pool for Oko3s IDs.

1 comments
22 Aug 2020 gilesdavis

This is pure genius.