My attempt to speed up Quetzal. I initially tried using a Dugger's deck, but it was just too slow. It is still far from perfect, but it plays faster and can terrorize glacier decks.
The idea here is to get out a Wyrm, D4vid, and e3 early to get through. Get a Hemorrhage out and mercilessly trash their hand--don't give glaciers any chance to develop a scoring server, don't let Weyland keep combo pieces, and don't let NEH keep fast advance cards. Put on heavy pressure with Hemorrhage. Mid-game you can probably replace Wyrm with Crypsis. Late game, Deja Vu to get a D4vid back. Once they are basically top decking, you have Parasited a clear path to R&D, and/or you have installed the Hades Shard, install a Keyhole over a Hemorrhage.
Hemorrhage so they can't keep agendas in hand. As much as I like Supplier, I wonder if 2 Security Testing wouldn't work better--there are turns where I want to run to build hemorrhage tokens and it would be nice to make some money off those runs, too.
The Supplier does rock, but here, I'd rather see 3 Clone Chips or Scavenges for added recursion, especially for D4v1d.