Overmind

Overmind 4[credit]

Program: Icebreaker - AI
Memory: 1 • Strength: 0
Influence: 0

When you install this program, place 1 power counter on it for each unused MU. (Place counters after this program's MU cost applies.)

Interface → Hosted power counter: Break 1 subroutine.

1[credit]: +1 strength.

Illustrated by Adam S. Doyle
Decklists with this card

Honor and Profit (hap)

#53 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2017-04-09

    Overmind is installed, and its MU counts against the Runner’s memory limit, when it gains power counters. [Official FAQ]

Reviews

Overmind

Overmind is an interesting card, a limited lifespan icebreaker with a set number of power counters on install, and obviously designed for a very sparse rig. Overmind is reliant on having at least 2 or more MU free before you install, remembering that it takes up 1MU after being installed, and then gets the power counters.

Pros:

• AI, so it can break anything.

• Influence free AI breaker is eminently splashable.

Cons:

• Strength 0, pumping for 1/+1 makes big ice costly to break.

• Needs to have plenty of spare MU to make installing it worthwhile.

• Takes up 1MU itself, so installing into the last free MU slot gives no power counters.

• AI breaker cannot be hosted on Dinosaurus.

Combos:

• Deep Red's 3MU dedicated to Caissa still count as unused memory for adding power counters if no Caissa are installed.

• e3 Feedback Implants saves you power counters.

• Scavenge to trash & install Overmind, replenishing power counters for free.

• Cloud breakers (Creeper & ZU.13) take up no MU if link is 2+.

• Trashable breakers (Deus X, Faerie, etc.) clear MU space for Overmind (re-)installs.

(Up and Over era)
725
As of Order and Chaos, Memstrips is another good virus-dedicated MU (costs 1 more than Deep Red, but no limit, and viruses are more plentiful.) —
Really late with this one, but a good choice for Sunny perhaps? It could fill the gaps with the above combos while waiting to get your cloud-tanks down. —
Another mini-faction runner usage: Apex can do serious work with Overmind as a post-Apoc install. It works well with Prey to burn down whatever insignificant ICE defense the corp manages to assemble. —
ANOTHER mini-faction runner usage: Adam can use this in the early-game alongside the Always Be Running he starts the game with, giving him a flexible High/Low-Strength Icebreaker combo with just one single install, and innate resistance to anti-AI tech! e3 Feedback Implants syngergizes with both options quite well. If he's using his Brain Chip, it even scales well into the late game! —

Sorry moschtsealle, but ODie is right:

FAQ V1.6:
53 Overmind
• Overmind is installed, and its MU counts against your memory limit, when it gains power counters.

So if you have 3 MU before installing, you only get 2 Power Counters on Overmind.

(All That Remains era)
276

Not 100% correct, the thing with the 1 MU When you have for instance 3 free MU when installing Overmind, then you'll get 3 Counters In your example with 1 MU it is still 1 Counter. Also look at actual official FAQ

(All That Remains era)