Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Future Proof |
Creation and Control |
Opening Moves |
Mala Tempora |
True Colors |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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RSVP regrets only. 1.5 | 1 | 0 | 0 |
Inspiration for | |||
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RSVP regrets only. 2.0 | 1 | 1 | 0 |
Include in your page (help) |
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I've been play testing this a lot lately and it seems to do well. I've moved from FA decks that use any 4/2 to no (in case, still one) 4/2. I prefer the 3/2 or 3/1 so I'm never stuck holding a character assassination (or efficiency committee) instead of scoring. The increased agenda density doesn't mean much, it still takes 4 agenda minimum and it may take more depending on what the runner pulls. Focus on scoring any 3/2 you draw and let the runner spend creds going for (hopefully) a 3/1. There will be games you will lose because the runner lucked into the 3/2s while you were stuck with the 3/1s. It hasn't been common though. Many games seem to go to 5 agendas scored to win and the economic drain of having to score the 5th agenda, as well as the taxing ICE, tilts the balance a little in your favor since your ability to score isn't made any more difficult. I would like to get two more 3/1 agendas over the character assassination, as well as 1-2 more interns to return Sansan, ASH, or Red herrings, but I don't want to drop any more ICE or economy.
0 comments |
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