Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck is designed to teach new players how to run nets. You will play as corp in the first match. The corp deck is here: https://netrunnerdb.com/en/decklist/55287/walled-garden
The card list is composed of cards from a single original core set. Every card in this list is a winner. We aren't here to learn synergies or combos. We're here to learn the basic rules, how to count money, and how to identify scoring windows.
We've got econ. We've got breakers. We've got tricks. We do NOT have tutor, because searching a deck is overwhelming when you don't know how to play the game. That's fine - there's Inside Job, Tinkering, Crypsis.... and you aren't here to beat the runner, so you'll go easy on them if they make a bad facecheck (dang, I just can't afford to rez this time!)
I'm using The Masque on purpose. We don't want an ID ability - again, we're not here to learn about synergy, we just want to run some nets. I strongly encourage you to sleeve the Basic Action Card with the ID, so they can flip it around and see what they can do.
Good luck, have fun, and show those rookies how much fun this game is!
When your pupil is more comfortable with the game and wants to try new things, I like to introduce each faction by walking through these three cards...
Anarchs play Stimhack. These Runners want to bring the corp down at any cost - and they're willing to cause permanent degenerative brain damage to themselves in exchange for a big heap of cash to just brute force their way through.
Shapers play Tinkering. These Runners love testing the limits of their programs, and when they need to they are able to bend the rules a teensy bit so that they can use their favorite tools to get through a spicy server.
Criminals use Inside Job. These Runners like money, and you know who has lots of money? Big corps. Criminals don't care about minor things like "laws" or "ethics," and will happily ignore the regular rules for breaking Ice and just walk right through your defenses.
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