Kate's Bouncing Stimshop

xanadu84 34

Been playing this on jnet, enjoying it immensely, and think its strong enough to be worth sharing. Core of the deck is Personal Workshop, allowing you to choose the icebreaker you need on the fly, including what kind of Chameleon you need, but SMC or clone chip can do for a short time. Stimhack gets you going. Kates ability, Scheherazade, abused Technical Writers, and Daily Casts keeps you going, and Kati provides an infusion of cash when you finally run low. The final rig recurs Davids and Cerberus breakers with Brahman, Chameleons the rest, and punishes R+D with RDI.

Few notes: Chameleon: Chameleon makes this deck tick. Usually needs some backup, but with Kates ability, Scheherazade, and a technical writer, you are going to be making money when you install it. I like tossing one and a RDI on workshop, just so I can keep the Chameleon there until i need to bust it out (Ive been caught with the fact that removing a counter is not optional in the past). With a handful of cash, this in shop, and an SMC, you have maximized chances of running both safely and cheaply.

Lady/Cujo: Workhorses for when Chameleon doesn't quite cut it. Cujo is probably the first thing id cut, but sometimes Brahman is too slow, so its earned its place for now.

David: With 1 Chameleon and an LLDS, There's nearly nothing that you can't get through. Another way to add value to Brahman.

Brahman: Brahman is slow, but it will get you in. In a perfect world, its letting you reinstall your limited breakers with fresh credits, and giving you money for Scheherazade and Technical Writer. In a less perfect world, its bouncing Chameleon, which would have gone to your hand anyways, or bouncing SMC/'zade so reinstalling is at least cheap. If it bounces itself, well at least there's LLDS.

SMC/Clone Chip: Half the time, I clone Chip the SMC. Getting the very specific breakers you need at the moment is key to keeping up the pressure, so a full suite is perfect. It's almost never wasted, if you have an abundance, grabbing 'Zade will pay off quickly.

Kati: This deck is really good at boosting early and getting established, then making those credits last a looong time. However, they don't last forever, and Kati is super important to keeping up pressure. Important enough to live with the dead draws, ill mulligan if i don't see her or shop.

Technical Writer: With all the bouncing, the math just adds up. Usually as good as a big Kati collection without the clicks, it acts as a redundency to Kati to make sure you never stop running.

Scheherazade: Probably even better than Technical Writer, you don't have to trash it, and the payoff is instant. It was included on a whim, but has become a total staple.

LLDS Processor: LLDS enables some crazy things. With one, Chameleon and David are best friends. With 2, Chameleons can take out Assassins for 2 credits. With 3, pretty much any breaker is going to be a bargain, but imagine breaking Wotan with Braman for 6 credits. It makes late game insane

Astrolab/Omni Drive: There's a goodly amount of dead draws in Kati and Shop, so I didn't want to include 3 Astrolabs, but memory can be dicey if your not careful. so 2 consoles and Omni Drive. The Astrolabs are practically free, the 1 memory is crucial, and sometimes it is a card drawing beast. The Omni is on the chopping block, but the nice thing is that it does provide money and enables you to have out your entire rig at once.

Earthrise Hotel/Diesel: The card draw here could be tweaked, but it seems to work out okay. Hotel is bit costly and no Kate discount, so a diesel mitigates it slightly. YMMV

RDI: The main win con, this deck can get in reliably and cheaply, but generally not many runs a turn. RDI fits the bill best

Scavenge: Only usable once, but can be useful in a bind. It can be an extra recursion to get back trashed breakers. It can reset a david when you really need to get past that big ice right now. Worth the 1 of.

Issues: Giant, multi-sub code gates and(To a lesser extent) sentries: everything else is super efficient to break, but if something is onerous for a david, and a bad target for Ceberus, using Brahman is going to be expensive and slow. Luckily, your not going to see those too often, but if you do, life will get harder.

Resource Trashing: You rely on Workshop and Kati quite a bit. Losing Kati opens up a LOT of windows for the corp, and loseing shop can lead to some poor guesses when you chose an ice subtype.

Meat damage: No Plascretes or Sports Hoppers, about the best protection you have is that if you play chameleon and draw up to 5, you have 6 cards in hand to protect you from traffic/scorched. Probably some meta calls to make here. You can deal with it, just be extra careful against Weyland, and maybe run only after you pop Kati and get out of Midseason/SEA Source range.

1 comments
26 Jun 2016 Greasythumb

Tollbooth ends the run if you can't pay for its encounter ability. That's one of the reasons it's so good. It taxes you no matter how you break its sub. Only bypass abilities and Hunting Grounds help.