Tag Floatting v2.2

hraklea 58

The goal of this deck is to be able to score agendas by attacking the weakest central server. Medium pressures R&D, Nerve Agent pressures HQ, and Data Leak Reverse pressures Archives. The deck as a whole is also designed to hurt the Corp's economy, in order to keep its resources protected and to make the early game lasts longer.

Key cards:

  • Reina Roja vs Whizzard is an eternal struggle; I'm constantly changing between both based on my expectation about the metagame I will meet;

  • Account Siphon + Vamp are the main economy control on this deck, they punish the Corp for not protecting HQ and they keep the resources safe;

  • Medium and Nerve Agent are pretty obvious, Medium is the strongest "R&D lock" in the game and it often wins the game by itself;

  • Data Leak Reverse forces the Corp to trash it a.s.a.p. and protect Archives at the same time, it is easily one of the most important cards in this deck;

Icebreakers:

  • Knight is the jack-of-all-trades;

  • Corroder is used to counter Paper Wall and Wraparound;

  • Mimic is used to "facecheck" safely;

  • Yog.0 is here just in case (it is almost useless, to be honest);

  • Emergency Shutdown is there as a contingency plan, in case the Corp manages to rez a piece of ICE that can't be broken easily (I know a lot of people don't like it, so you can use a 3rd Account Siphon if you wish);

  • Parasite, Datasucker and Deja Vu are used to trash any piece of ICE that cannot be broken, Parasite does a great job paired with Knight and Emergency Shutdown;

Economy:

  • Keep in mind that this deck doesn't require too much credits, as it controls the Corp economy too;

  • Sure Gamble doesn't require explanation, it is what it is;

  • Dirty Laundry is a influence-free Easy Mark that triggers John Masanori;

  • Armitage Codebusting is a countermeasure against Closed Accounts, and it is also the cheapest neutral economy card in the game - which is important in a deck with such poor economy;

  • Joshua B., in the worst case, works like a link-free Underworld Contact;

  • Spinal Modem provides MU when needed and also an economy boost;

  • Activist Support will almost never trigger, but scarying the Corp will often be more than enough to keep you ahead in the match;

Others:

  • Plascrete Carapace is there against Scorched Earth;

  • Clone Chip is used as a mid-run Parasite, but it can be an Scavenge if you like it better;

  • 2x John Masanori + 1x Quality Time is more than enough to keep your hand full of cards, I honestly have no idea why using 3x Quality Time is so popular nowadays.

3 comments
20 Mar 2014 itsbigfoot

try hemorrhage over nerve agent, it takes a little longer to get going, but given that they have to draw once it does get going, it usually makes hq better target

20 Mar 2014 PeekaySK

try hemorrhage over nerve agent

Definitely not - Nerve Agent has crazy good synnergy with both Siphon and Vamp, and you'll presumably be doing quite a bit of both.

21 Mar 2014 hraklea

A surprise Nerve Agent hurts more than a surprise Hemorrhage. The idea behind Nerve Agent is to punish players that don't protect HQ, but stay low on credits in order to avoid Account Siphon.