Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck is very simple to play. The entire strategy revolves around being able to explode and deal an unreasonable amount of damage to the runner in a single turn. To start you will be looking for economy, usually green and blue level clearance gets you the most bang for your buck. Snatch and Grab is great for killing off early Professional Contacts, Kati Jones, etc.
Accelerated Diagnostics is the most important card in this deck, a starting hand with one is almost always an instant keep. This is the card that allows you to dig deep into your deck and play money and damage cards, get extra clicks from Biotic Labor and Subliminal Messaging, and play Reclamation Order without using additional clicks.
After you are set up with some money and at least one Accelerated Diagnostics in hand (damage cards are good to see, but you need the Accelerated Diagnostics to get the turn you need for this deck to kill) place one of your agendas on the table and advance it twice. If the runner doesn't go for it you can score it out, if they do go for the combo and play you entire deck with recurring Accelerated Diagnostics.
Don't worry too much about the runner setting up, but be aware that you are not requiring them to spend any money outside of cards that will allow them to avoid damage. If they can get two Plascrete Carapace and a fair amount of money your Punitive Counterstrike will be little more than an annoyance, and it's much more difficult to get the kill relying solely on Neural EMP. Additionally, you only get two chances to make those Punitive Counterstrikes work, so make it count. There's basically no way to come back from the opponent scoring two agendas if they survive your rebuttal.
Also, this deck is not very fun for the runner, I really wouldn't recommend playing it except as an experiment.
2 comments |
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28 Jan 2015
casteffens
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28 Jan 2015
bean sliver
This deck was mostly just an experiment that I thought was interesting enough to put up, but yeah. There's an inherent weakness in this type of deck to money denial and trashing. |
So what is there to protect you from being Account Siphon'ed 6 times, leaving you creditless and without cards in your hand?